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Article #765

UNIX share-ware games

#765
From: Glenn Host
Date: Tue, 18 Aug 1992 01:51
35 lines
1842 bytes
I get a little tired of seeing all of the MSDOS shareware games
and was wondering if anyone found a good mechanism for
implementing shareware games for UNIX?

I would not want to give away the source but UNIX binaries are not very
transportable.

I have thought of one solution - a source for the 'engine' which
would drive the game but the details would be in the game files
and I would not distribute the game generator, just the data files.
The first min-game data file would come with the engine.

Someone could backward program the game generator but it would be
difficult since all of the local variables and function names would
be stripped of meaning (i1, i2, i3..., f1, f2, f3...) and otherwise
purposely garbled.

I have also talked to a couple of bulletin boards about running
it on it and charge per game or minute but I a leary about this since
many of the bb's are known for distributing cracked software.

Any other ideas?

I have a dungeon generator already created which allows you
to move around in the dungeon, map, pick up items, etc and
are working on the puzzle insertion right now.
The game will sort of be the cross between a rogue and a text game.

[ Please do not ask me for the source - obviously since I do not want
to release it until I have completed it with the encoding I am
not going to give away the source ]
-- 

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************* my views represent no one - not even myself. ****************
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Message-ID: <1992Aug18.015126.13474@openage.openage.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!metter!openage!ghost

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!metter!openage!ghost
From: ghost@openage.openage.com (Glenn Host)
Subject: UNIX share-ware games
Organization: Open Age, Inc.
Date: Tue, 18 Aug 1992 01:51:26 GMT
Message-ID: <1992Aug18.015126.13474@openage.openage.com>
Keywords: shareware
Lines: 35