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Article #765UNIX share-ware games
From: Glenn Host
Date: Tue, 18 Aug 1992 01:51
Date: Tue, 18 Aug 1992 01:51
35 lines
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1842 bytes
I get a little tired of seeing all of the MSDOS shareware games and was wondering if anyone found a good mechanism for implementing shareware games for UNIX? I would not want to give away the source but UNIX binaries are not very transportable. I have thought of one solution - a source for the 'engine' which would drive the game but the details would be in the game files and I would not distribute the game generator, just the data files. The first min-game data file would come with the engine. Someone could backward program the game generator but it would be difficult since all of the local variables and function names would be stripped of meaning (i1, i2, i3..., f1, f2, f3...) and otherwise purposely garbled. I have also talked to a couple of bulletin boards about running it on it and charge per game or minute but I a leary about this since many of the bb's are known for distributing cracked software. Any other ideas? I have a dungeon generator already created which allows you to move around in the dungeon, map, pick up items, etc and are working on the puzzle insertion right now. The game will sort of be the cross between a rogue and a text game. [ Please do not ask me for the source - obviously since I do not want to release it until I have completed it with the encoding I am not going to give away the source ] -- Very grateful guest of Openage - the best SCO service shop in the area ************* my views represent no one - not even myself. ****************
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!metter!openage!ghost From: ghost@openage.openage.com (Glenn Host) Subject: UNIX share-ware games Organization: Open Age, Inc. Date: Tue, 18 Aug 1992 01:51:26 GMT Message-ID: <1992Aug18.015126.13474@openage.openage.com> Keywords: shareware Lines: 35