Article View: rec.games.programmer
Article #782Re: Splitting the group (somewhat long)
From: sl8nl
Date: Wed, 19 Aug 1992 02:44
Date: Wed, 19 Aug 1992 02:44
68 lines
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3693 bytes
> Please get this straight, this group was created for > discussions on non-HW specific games algorithms and > techniques. If you don't understand why the majority(*) > react to VGA specific issues being brought up here, you'd > better review your net.understanding. Funny thing is, HW related issues dealing directly with games had created the largest amount of talk in this newsgroup that I'd ever seen. > (like someone suggested we did here). Why not use the > appropriate newsgroup instead? If there is no appropriate > newsgroup, create one! Because some of us don't have hours and hours to sit around moderating a group. For those of you who don't know what it takes to run a newsgroup (let alone get one created), don't find out. I attended several seminars this past weekend dealing with the subject. As they kept rattling off the Usenet rules for creating newsgroups, I sunk further and further into my chair. > (If you don't have an appropriate newsgroup, you've only got > yourself to blame.) ** Flame on That's kinda like saying, "If you're a minority, yeah, like you freakin' niggers, hey, that's YOUR fault that you're black. So I think that I'll harass you, and start wars on the street, and..." ** Flame off Disclaimer: I ahve nothing against blacks at all. They are people, just like the rest of us, and color of skin should never be an issue. > *) I couldn't resist - someone stated that PC programmers were > the majority in this group. Why so? Because they annoy the > most, because they have most problems or because they need > everything repeated 3 times before they get it? Maybe we do :) > PS! Someone mentioned comp.lang.c was infected too, as I don't > read comp.lang.c I'll have to take their words for it. > Could this indicate that PC users are having a hard time > locating the correct newsgroup or is it a sign that they > don't care where they post? OK, think about this REALLY carefully. If you've got a question about a game, how to program one, or how it was programmed, are you going to go to alt.msdos.programmer and ask the question to a bunch of people who usually care less about how a game is programmed? Are we not allowed to ask how Ultima 7 was made because it is an IBM- only game? > This posting has hopefully clarified WHY you have to take > care when selecting the right newsgroup. That leaves the > process of selecting the right newsgroup. I can't see how > this should be so hard, read the FAQ's and decide (speaking > of which, does this group have a FAQ?). As a matter of fact, this group does have a FAQ, posted several hundred messages ago. On a side note, we're both out of line here, mister. And so are all of the other messages on this subject. They all say, "Gee, this group is supposed to be here to ask questions about techniques and algorithms to program games", but this whole thread has been one complete argument. Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Splitting the group (somewhat long) Message-ID: <1992Aug18.204447.58244@cc.usu.edu> Date: 18 Aug 92 20:44:46 MDT References: <1992Aug13.131813.29164@micor.ocunix.on.ca> <TOMS.92Aug13230528@pdxgp1.intel.com> <1992Aug14.090628.58149@cc.usu.edu> <1992Aug19.005719.12434@news.uit.no> Organization: Utah State University Lines: 69