Article View: rec.games.programmer
Article #789Re: Splitting the Group
From: Secret Mud
Date: Wed, 19 Aug 1992 12:41
Date: Wed, 19 Aug 1992 12:41
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From: roarf@stud.cs.uit.no (Roar Foshaug) >In article <714144149.21073@zooid.guild.org>, ron@zooid.guild.org (Secret Mud) writes: >|> If going to the trouble of creating a group for x86/MSDOS/VGA nitty-gritty >|> games programmers, why not go whole-hog? Why limit it to VGA? >|> >|> How about a news group for VGA, Sound Blasters, reading joystick ports, and >|> all the other low level things required to write a game for clones? I find >|> that that the constant fanning out of groups frequently dilutes the >|> information by making it necessary to subscribe to a number of groups to catch >|> the tidbits as they float past. >|> >|> - Ron Sharp. > > > alt.msdos.programmer ? Then all the gaming messages with be buried in the general msdos traffic. And surges in the gaming traffic will probably generate requests to start another group...
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Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!geac!zooid!ron From: ron@zooid.guild.org (Secret Mud) Newsgroups: rec.games.programmer Subject: Re: Splitting the Group Message-ID: <714228074.6335@zooid.guild.org> Date: 19 Aug 92 12:41:14 GMT Lines: 19