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Article #813Re: Alternatives to score in text adventures
From: Damien P. Neil
Date: Thu, 20 Aug 1992 20:35
Date: Thu, 20 Aug 1992 20:35
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1844 bytes
I think that a scoring system is a good idea, just to give the player a sense that something is being accomplished. Of course, there are times when it becomes obvious in the game that things are being done; in Monkey Island, for example, you are supposed to complete three tasks at the start. Completeing a task does not need to give you points, because you KNOW you have done something. However, in Adventure, without points it would be very difficult to tell how well you were doing. Just dumping the rug in the house would give very little satisfaction without the reward of a few points. I feel that a game should be completable with less than max points, just like one can pass a test without scoring 100, or even an A. A very good points system exists in Indiana Jones and the Last Crusade. Points are scored in the traditional fashion -- as rewards for actions. HOWEVER...not only is it possible to complete the game with less than max points, it is impossible to do so. The game keeps two score counters...one for points in the current game, and one for points across all games. In this fashion, points are awarded for each path through a puzzle, and to get max points, one must complete every path through every puzzle. i.e. -- You can flee Germany by taking the zeppelin or by taking an airplane. Just my humble opinions. - Damien
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!destroyer!wsu-cs!usenet.ins.cwru.edu!po.CWRU.Edu!dpn2 From: dpn2@po.CWRU.Edu (Damien P. Neil) Subject: Re: Alternatives to score in text adventures Message-ID: <1992Aug20.203520.2475@usenet.ins.cwru.edu> Sender: news@usenet.ins.cwru.edu Nntp-Posting-Host: slc12.ins.cwru.edu Organization: Case Western Reserve University, Cleveland, Ohio, (USA) Date: Thu, 20 Aug 92 20:35:20 GMT Lines: 33