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Article #813

Re: Alternatives to score in text adventures

#813
From: Damien P. Neil
Date: Thu, 20 Aug 1992 20:35
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I think that a scoring system is a good idea, just to give the
player a sense that something is being accomplished. Of course,
there are times when it becomes obvious in the game that things
are being done; in Monkey Island, for example, you are supposed
to complete three tasks at the start. Completeing a task does
not need to give you points, because you KNOW you have done 
something.

However, in Adventure, without points it would be very difficult 
to tell how well you were doing. Just dumping the rug in the
house would give very little satisfaction without the reward of
a few points.

I feel that a game should be completable with less than max
points, just like one can pass a test without scoring 100, or
even an A.

A very good points system exists in Indiana Jones and the Last
Crusade. Points are scored in the traditional fashion -- as
rewards for actions. HOWEVER...not only is it possible to 
complete the game with less than max points, it is impossible 
to do so. The game keeps two score counters...one for points
in the current game, and one for points across all games. In
this fashion, points are awarded for each path through a puzzle,
and to get max points, one must complete every path through every
puzzle. i.e. -- You can flee Germany by taking the zeppelin or
by taking an airplane.

Just my humble opinions.

	- Damien
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From: dpn2@po.CWRU.Edu (Damien P. Neil)
Subject: Re: Alternatives to score in text adventures
Message-ID: <1992Aug20.203520.2475@usenet.ins.cwru.edu>
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Organization: Case Western Reserve University, Cleveland, Ohio, (USA)
Date: Thu, 20 Aug 92 20:35:20 GMT
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