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Article #823Copyright question
From: Mark Mackey
Date: Fri, 21 Aug 1992 06:16
Date: Fri, 21 Aug 1992 06:16
21 lines
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1782 bytes
Sorry if this is in the "wrong" newsgroup, but I couldn't find alt.free. legal.advice :). I'm in the middle of writing a fairly simple game which is basically a takeoff of the reasonably well-known "CrystalQuest" game for the Mac. If I release a (very) similar game for the IBM am I violating the copyright on the original game? I haven't hacked/used any source code from the original (in fact, I don't have the original and am just going on memory of what the game had), but what with the new spate of lawsuits on the "look and feel" of programs (ie Lotus vs just about everybody in the US at present) I'm not sure if this is enough to be legally safe. Anyway: can I sell the game? Release it shareware? public domain? Can I call it "CrystalQuest"? Any and all help on these and any other legal matters I've forgotten are welcome. ------------------------------------------------------------------------------- Mark Mackey | "I think therefore I am" - Descartes. u895027@tasman.cc.utas.edu.au | "I think I think therefore perhaps I am" E-mail should be accompanied by | - a more cautious philosophical outlook. $1000 in unmarked $5 notes, | "I drink to unthink, which proves that I preferably in a brown paper bag. | think" - not the famous Ly Tin Wheedle. -------------------------------------------------------------------------------
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!newsroom.utas.edu.au!tasman.cc.utas.edu.au!u895027 From: u895027@tasman.cc.utas.edu.au (Mark Mackey) Subject: Copyright question Message-ID: <u895027.714377793@tasman> Sender: news@newsroom.utas.edu.au Organization: University of Tasmania, Australia. Date: Fri, 21 Aug 1992 06:16:33 GMT Lines: 21