Article View: rec.games.programmer
Article #866Re: VGA memory address
From: Peter SPHINX Cellik
Date: Wed, 26 Aug 1992 08:56
Date: Wed, 26 Aug 1992 08:56
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1458 bytes
In article <BtJK9v.8Bw@news.cso.uiuc.edu>, tmkk@uiuc.edu (Khan) writes:
|>
|> In article <92237.172148KSADEGH@auvm.american.edu> Kayvon Z. Sadeghi <KSADEGH@auvm.american.edu> writes:
|> >
|> >Assuming that I am usind a VGA monitor, this chould place the character
|> >'u' in the upper left corner of the screen. (under assumption that 0xB800
|> >is the right address) But it doesn't.
|>
|> That's because B800 is not the right segment for the video buffer on a
|> VGA.
|>
What do you mean that B800 is not the right segment for VGA text? It is.
Only for EGA and VGA GRAPHICS modes that the video segment moves to A000.
Don't start thrashing the bloke if you don't know yourself.
SPHINX
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=== Kill others only if you wish to be killed. ===
=== SPHINX ===
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Path: arc1-ca.pugleaf.net!sparky!uunet!pipex!unipalm!uknet!axion!pcellik From: pcellik@axion.bt.co.uk (Peter SPHINX Cellik) Newsgroups: rec.games.programmer Subject: Re: VGA memory address Message-ID: <1992Aug26.095612@axion.bt.co.uk> Date: 26 Aug 92 08:56:12 GMT References: <92237.172148KSADEGH@auvm.american.edu> <92234.142558KSADEGH@auvm.american.edu> <BtJK9v.8Bw@news.cso.uiuc.edu> Sender: news@axion.bt.co.uk Reply-To: pcellik@axion.bt.co.uk (Peter SPHINX Cellik) Organization: British Telecom Research Labs Lines: 24