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Article #868Re: Pacman Ghost logic
From: Gordon Henderson
Date: Wed, 26 Aug 1992 09:29
Date: Wed, 26 Aug 1992 09:29
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In article <1992Aug25.160755.7776@hobbes.kzoo.edu> k044477@hobbes.kzoo.edu (Jamie R. McCarthy) writes: >dmb@rice-chex.ai.mit.edu (David Baggett) writes: >>neil@cs.hw.ac.uk (Neil Forsyth) writes: >>>One thing about the real Pacman was that the ghosts only made decisions when >>>they reached a junction. I don't think they ever doubled back along the same >>>path >> >>I suspect the arcade Pac-Man used a much simpler algorithm, but it's >>true that the ghosts can't ever double back. > >Not that I'm a big Pac-Man fan, but I just have to correct this. At >(pseudo-) random intervals, all four ghosts suddenly reverse direction. I seem to remember from playing the original arcade game that the green ghost would reverse and run away from you if it was chasing you, then you reversed direction and headed straight for it! A cowardly ghost? ---- Gordon Henderson
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!news.gtech.com!noc.near.net!meiko.com!gordon From: gordon@meiko.com (Gordon Henderson) Subject: Re: Pacman Ghost logic Message-ID: <1992Aug26.092913.10103@meiko.com> Keywords: Pacman Sender: news@meiko.com Organization: Meiko Scientific Corp. References: <1992Aug25.083540.14358@cs.hw.ac.uk> <27169@life.ai.mit.edu> <1992Aug25.160755.7776@hobbes.kzoo.edu> Date: Wed, 26 Aug 1992 09:29:13 GMT Lines: 22