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Article #868

Re: Pacman Ghost logic

#868
From: Gordon Henderson
Date: Wed, 26 Aug 1992 09:29
21 lines
1355 bytes
In article <1992Aug25.160755.7776@hobbes.kzoo.edu> k044477@hobbes.kzoo.edu (Jamie R. McCarthy) writes:
>dmb@rice-chex.ai.mit.edu (David Baggett) writes:
>>neil@cs.hw.ac.uk (Neil Forsyth) writes:
>>>One thing about the real Pacman was that the ghosts only made decisions when
>>>they reached a junction. I don't think they ever doubled back along the same
>>>path
>>
>>I suspect the arcade Pac-Man used a much simpler algorithm, but it's
>>true that the ghosts can't ever double back.
>
>Not that I'm a big Pac-Man fan, but I just have to correct this.  At
>(pseudo-) random intervals, all four ghosts suddenly reverse direction.

I seem to remember from playing the original arcade game that the green ghost
would reverse and run away from you if it was chasing you, then you reversed
direction and headed straight for it!

A cowardly ghost?

----
  Gordon Henderson
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Message-ID: <1992Aug26.092913.10103@meiko.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!news.gtech.com!noc.near.net!meiko.com!gordon
References: <1992Aug25.083540.14358@cs.hw.ac.uk> <27169@life.ai.mit.edu> <1992Aug25.160755.7776@hobbes.kzoo.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!news.gtech.com!noc.near.net!meiko.com!gordon
From: gordon@meiko.com (Gordon Henderson)
Subject: Re: Pacman Ghost logic
Message-ID: <1992Aug26.092913.10103@meiko.com>
Keywords: Pacman
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Organization: Meiko Scientific Corp.
References: <1992Aug25.083540.14358@cs.hw.ac.uk> <27169@life.ai.mit.edu> <1992Aug25.160755.7776@hobbes.kzoo.edu>
Date: Wed, 26 Aug 1992 09:29:13 GMT
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