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Article #870

Re: Cribbage Algorithm Wanted

#870
From: Dr. Cat
Date: Wed, 26 Aug 1992 08:15
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Well, since you're dealt only 6 cards, there are only 30 possible four card
hands you can be left with after choosing two to discard.  If you write a
scoring algorithm (which you'll need for the game anyway), it wouldn't be
hard to simply scan all the possible alternatives and select the highest
scoring one.  You might want to put some weighting factors in for cards that
are more likely to gain value when the top card of the deck is combined with
them - jacks and 2 card sequences are good, and 5s aren't bad either.
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Message-ID: <1992Aug26.081558.9483@wixer.cactus.org>
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!milano!cactus.org!wixer!cat
References: <BtKF09.JE1@news.cso.uiuc.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!milano!cactus.org!wixer!cat
From: cat@wixer.cactus.org (Dr. Cat)
Subject: Re: Cribbage Algorithm Wanted
Message-ID: <1992Aug26.081558.9483@wixer.cactus.org>
Keywords: cribbage
Organization: Real/Time Communications
References: <BtKF09.JE1@news.cso.uiuc.edu>
Date: Wed, 26 Aug 92 08:15:58 GMT
Lines: 8