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Article #876Re: Question: Rotating a small bitmapped image?
From: Steven Marcotte
Date: Wed, 26 Aug 1992 16:08
Date: Wed, 26 Aug 1992 16:08
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mucds@uxa.ecn.bgu.edu (Corey D. Stinson) writes: > Could someone help me with a problem. I have a small sprite >(bitmapped) and when animating, instead of re-drawing the picture over >and over to repesent the rotation stages I would like to develop some >algorithm to rotate the image. And suggestions on one that would not >degrade the image? Thanx for any help you can offer :) > Corey Wouldn't the idea be the same as rotating a point on a screen except instead of moving a point on the screen you are moving a point in an array? Say you wanted an image rotated in 6 different directions. You would start out with your source bitmap, then apply the rotation function (which I don't remember right off hand, but it should be in any trig book) to all points in the array at intervals of 60 degrees. If you place the center of the bitmap at the origin I wouldn't think that this scheme would distort the image. Good luck Steven
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Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!sdoran From: sdoran@chester.ksu.ksu.edu (Steven Marcotte) Newsgroups: rec.games.programmer Subject: Re: Question: Rotating a small bitmapped image? Date: 26 Aug 1992 11:08:14 -0500 Organization: Kansas State University Lines: 20 Sender: sdoran@chester.ksu.ksu.edu (Steven Marcotte) Distribution: world Message-ID: <17ga9eINN221@chester.ksu.ksu.edu> References: <1992Aug26.152939.4449@uxa.ecn.bgu.edu> NNTP-Posting-Host: chester.ksu.ksu.edu