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Article #901

Generic strategy builder

#901
From: Will Scarvie x6388
Date: Fri, 28 Aug 1992 18:03
32 lines
1933 bytes
Hello everyone,

  I'm thinking about beginning a project which would create a strategy engine
capable of reading a database of rules and creating a space of possible
strategies based on those rules.  The rule database would consist of the
rules of some fairly simple baord wargame translated into a yet-to-be-defined
machine readable language.  The idea here is to create a language capable of
expressing a large number of different wargame rules sets, and an engine 
capable of reading and operating on any rules set expressed in that language.
The goal of the strategy engine would be to propose strategies for the
playing of a game based on current board position, victory conditions, and
whatever else is relevant.

  But, I'm in need of some pointers on where to look for work already done in
this area.  Particularly interesting would be references which deal with
representing boards, units and rules in a program, and anything done already
on decision making and planning in games.  I have a feeling that a lot of work
has been done in similar areas for the creation of computer controlled players
but I don't know where to look.

  If any of you have ANY ideas about what I ought to be reading for this
project, please forward them to me.  If there's any interests, I'll compile
a listing of the resources and post them to this group.

Thanks very much,

Will Scarvie
will@kafka.saic.com

DISCLAIMER:
The opinions expressed are entirely my own and should not be construed to 
represent those of my company.
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From: will@kafka.SAIC.COM (Will Scarvie x6388)
Newsgroups: rec.games.programmer
Subject: Generic strategy builder
Message-ID: <7958319@MVB.SAIC.COM>
Date: 28 Aug 92 18:03:39 GMT
Lines: 32
Nntp-Posting-Host: Mvb.Saic.Com