Article View: rec.games.programmer
Article #901Generic strategy builder
From: Will Scarvie x6388
Date: Fri, 28 Aug 1992 18:03
Date: Fri, 28 Aug 1992 18:03
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Hello everyone, I'm thinking about beginning a project which would create a strategy engine capable of reading a database of rules and creating a space of possible strategies based on those rules. The rule database would consist of the rules of some fairly simple baord wargame translated into a yet-to-be-defined machine readable language. The idea here is to create a language capable of expressing a large number of different wargame rules sets, and an engine capable of reading and operating on any rules set expressed in that language. The goal of the strategy engine would be to propose strategies for the playing of a game based on current board position, victory conditions, and whatever else is relevant. But, I'm in need of some pointers on where to look for work already done in this area. Particularly interesting would be references which deal with representing boards, units and rules in a program, and anything done already on decision making and planning in games. I have a feeling that a lot of work has been done in similar areas for the creation of computer controlled players but I don't know where to look. If any of you have ANY ideas about what I ought to be reading for this project, please forward them to me. If there's any interests, I'll compile a listing of the resources and post them to this group. Thanks very much, Will Scarvie will@kafka.saic.com DISCLAIMER: The opinions expressed are entirely my own and should not be construed to represent those of my company.
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!destroyer!sol.ctr.columbia.edu!usc!zaphod.mps.ohio-state.edu!uwm.edu!linac!att!rutgers!network.ucsd.edu!mvb.saic.com!kafka!will From: will@kafka.SAIC.COM (Will Scarvie x6388) Newsgroups: rec.games.programmer Subject: Generic strategy builder Message-ID: <7958319@MVB.SAIC.COM> Date: 28 Aug 92 18:03:39 GMT Lines: 32 Nntp-Posting-Host: Mvb.Saic.Com