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Article #91Re: Software Pinball Machine
From: Julian Burger
Date: Wed, 04 Nov 1992 22:11
Date: Wed, 04 Nov 1992 22:11
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1692 bytes
In article <1992Nov2.204624.24267@u.washington.edu> goble@hardy.u.washington.edu (Brian Goble) writes:
>
>I have programmed many arcade style games but never anything like a
>pinball machine. It seems very challenging and I am interested in hearing
>what others have done or how they might go about it.
>
>Email or post...thanx!
>
>-Brian
>
>--
> ==)------------
> Brian Goble | goble@hardy.u.washington.edu
> "Finishing a close second means you didn't win."
> ------------(==
I don't have any great insights into how to go about it. But I've always
wanted to write a Pinball simulator that would accept table definition files.
In other words, you would have a pinball-table description language which
would be parsed and a table created from it.
For example:
bumper (50,30) { ; center position (virtual coordinates) in parens
size 20 ; relative to something
force 50 ; kicker force, or negative if absorbs energy
points 50
...
etc
}
JB @ UCD
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Path: arc1-ca.pugleaf.net!sparky!uunet!ferkel.ucsb.edu!taco!gatech!swrinde!cs.utexas.edu!wupost!crcnis1.unl.edu!moe.ksu.ksu.edu!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!ucbvax!ucdavis!hamlet.ucdavis.edu!f110019 From: f110019@hamlet.ucdavis.edu (Julian Burger) Newsgroups: rec.games.programmer,rec.games.pinball Subject: Re: Software Pinball Machine Message-ID: <18899@ucdavis.ucdavis.edu> Date: 4 Nov 92 22:11:42 GMT References: <1992Nov2.204624.24267@u.washington.edu> Sender: usenet@ucdavis.ucdavis.edu Followup-To: rec.games.programmer Organization: Computing Services, UC Davis Lines: 31