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Article #91

Re: Software Pinball Machine

#91
From: Julian Burger
Date: Wed, 04 Nov 1992 22:11
31 lines
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In article <1992Nov2.204624.24267@u.washington.edu> goble@hardy.u.washington.edu (Brian Goble) writes:
>
>I have programmed many arcade style games but never anything like a
>pinball machine.  It seems very challenging and I am interested in hearing
>what others have done or how they might go about it.
>
>Email or post...thanx!
>
>-Brian
>
>-- 
> ==)------------
>               Brian Goble    |    goble@hardy.u.washington.edu
>               "Finishing a close second means you didn't win."
>                                                              ------------(==

I don't have any great insights into how to go about it.  But I've always
wanted to write a Pinball simulator that would accept table definition files.
In other words, you would have a pinball-table description language which
would be parsed and a table created from it.

For example:
bumper (50,30) {  ; center position (virtual coordinates) in parens
	size 20			; relative to something
	force 50			; kicker force, or negative if absorbs energy
	points 50
	...
	etc
}

JB @ UCD
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From: f110019@hamlet.ucdavis.edu (Julian Burger)
Newsgroups: rec.games.programmer,rec.games.pinball
Subject: Re: Software Pinball Machine
Message-ID: <18899@ucdavis.ucdavis.edu>
Date: 4 Nov 92 22:11:42 GMT
References: <1992Nov2.204624.24267@u.washington.edu>
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