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Article #923Collision Detection
From: Patrick ChengSan Teo
Date: Wed, 02 Sep 1992 17:48
Date: Wed, 02 Sep 1992 17:48
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932 bytes
I'm going to write a game and was wondering if anyone knows of a C library of routines to define objects and test if they collide (intersect) with each other. If I can't find it, I'd probably have to write them myself and it'll probably be in 2D. I was hoping to find a suite of functions for 3D. They have to be fast as the animation will be in real time. Thanks Patrick
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!CSD-NewsHost.Stanford.EDU!Xenon.Stanford.EDU!teo From: teo@Xenon.Stanford.EDU (Patrick ChengSan Teo) Subject: Collision Detection Message-ID: <1992Sep2.174811.26395@CSD-NewsHost.Stanford.EDU> Sender: Patrick C. Teo Organization: Computer Science Department, Stanford University. References: <1992Aug25.225138.6247@iscsvax.uni.edu> <1992Aug28.063805.13850@zooid.guild.org> <1992Sep01.085948.16905@crash> Distribution: usa Date: Wed, 2 Sep 1992 17:48:11 GMT Lines: 13