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Article #923

Collision Detection

#923
From: Patrick ChengSan Teo
Date: Wed, 02 Sep 1992 17:48
10 lines
932 bytes
I'm going to write a game and was wondering if anyone knows of a 
C library of routines to define objects and test if they collide (intersect)
with each other.  If I can't find it, I'd probably have to write them
myself and it'll probably be in 2D.  I was hoping to find a suite
of functions for 3D.  They have to be fast as the animation will be
in real time.

Thanks
Patrick
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Message-ID: <1992Sep2.174811.26395@CSD-NewsHost.Stanford.EDU>
Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!CSD-NewsHost.Stanford.EDU!Xenon.Stanford.EDU!teo
References: <1992Aug25.225138.6247@iscsvax.uni.edu> <1992Aug28.063805.13850@zooid.guild.org> <1992Sep01.085948.16905@crash>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!CSD-NewsHost.Stanford.EDU!Xenon.Stanford.EDU!teo
From: teo@Xenon.Stanford.EDU (Patrick ChengSan Teo)
Subject: Collision Detection
Message-ID: <1992Sep2.174811.26395@CSD-NewsHost.Stanford.EDU>
Sender: Patrick C. Teo
Organization: Computer Science Department, Stanford University.
References: <1992Aug25.225138.6247@iscsvax.uni.edu> <1992Aug28.063805.13850@zooid.guild.org> <1992Sep01.085948.16905@crash>
Distribution: usa
Date: Wed, 2 Sep 1992 17:48:11 GMT
Lines: 13