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Article #956

Re: Animation Speed & Redraw

#956
From: Simon Raybould
Date: Tue, 11 Sep 1990 07:57
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In article <4265@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes:
>between frames.  On a system like the amiga, this makes no sense, 
>since hardware sprites can be reused and you get 128 pixels of 
>sprite per scanline, and you DO NOT need to save the background

WHAT ? I thought that the width of hardware sprites was restricted to 16 pixels.

SJR
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From: S.J.Raybould@fulcrum.bt.co.uk (Simon Raybould)
Newsgroups: rec.games.programmer,comp.sys.amiga.tech
Subject: Re: Animation Speed & Redraw
Message-ID: <T&B%'T@masalla.fulcrum.bt.co.uk>
Date: 11 Sep 90 07:57:42 GMT
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