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Article #958Re: Animation Speed & Redraw
From: John Schultz
Date: Tue, 11 Sep 1990 20:27
Date: Tue, 11 Sep 1990 20:27
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941 bytes
In article <T&B%'T@masalla.fulcrum.bt.co.uk> S.J.Raybould@fulcrum.bt.co.uk (Simon Raybould) writes: >In article <4265@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes: >>between frames. On a system like the amiga, this makes no sense, >>since hardware sprites can be reused and you get 128 pixels of >>sprite per scanline, and you DO NOT need to save the background > >WHAT ? I thought that the width of hardware sprites was restricted to 16 pixels. 8x16 = 128. (8 sprites, 16 pixels wide). John
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!ucsd!nosc!crash!jcs From: jcs@crash.cts.com (John Schultz) Newsgroups: rec.games.programmer,comp.sys.amiga.tech Subject: Re: Animation Speed & Redraw Message-ID: <4362@crash.cts.com> Date: 11 Sep 90 20:27:07 GMT References: <4265@crash.cts.com> <T&B%'T@masalla.fulcrum.bt.co.uk> Organization: Crash TimeSharing, El Cajon, CA Lines: 13