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Article #971

Basic design of an arcade-style game

#971
From: Michael A. Kelly
Date: Mon, 15 Oct 1990 07:03
22 lines
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Hello, peoples.  A friend of mine and I are planning on writing an arcade-
style game for the Mac II series.  We would like some input from you
experienced professional programmers on how to design such a creature.

So far we have been thinking in object-oriented terms; e.g. there would be
a list of entities which would each have methods for moving, attacking,
and drawing themselves, and the main event loop would call these methods
repeatedly.

How would _you_ design it?


Thanks in advance,

Mike.
--
Michael A. Kelly                 | "Resistance is futile."                  
Internet: mkelly@cs.uoregon.edu  |        - Locutus of Borg                   
America Online: Michael792       | "Fire!"                                  
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From: mkelly@cs.uoregon.edu (Michael A. Kelly)
Newsgroups: rec.games.programmer,comp.sys.mac.programmer
Subject: Basic design of an arcade-style game
Message-ID: <1990Oct15.070317.14444@cs.uoregon.edu>
Date: 15 Oct 90 07:03:17 GMT
Sender: news@cs.uoregon.edu (Netnews Owner)
Organization: Department of Computer Science, University of Oregon
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