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Article #993Re: The Yak is Back...
From: Victor Putz
Date: Thu, 05 Nov 1992 15:57
Date: Thu, 05 Nov 1992 15:57
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1801 bytes
cclark@trentu.ca (J. Chris Clark) writes:
>In article <1992Nov4.214158.17392@mnemosyne.cs.du.edu>, vputz@nyx.cs.du.
du (Victor Putz) writes...
>>Secondly: I would like some information on name generation for
>>role-playing games. Anyone have references/ideas/algorithms/code?
>Um.. What do you mean by this? Do you mean generating monster/NPC/plac
>names? If so, I thought the programmer just made them up! :)
>>-->Vputz
>Sorry to be sarcastic, but I'm just not sure what you mean...
>Chris :)
Indeed I do mean generating monster/npc/place names. However, name
generation is used for petty names (like monsters you are going to kill)--
par example, a friend of mine is setting up a mud. It is much more
engrossing to run into a room and attack Herzog, Graash, and Turmak the
orcs (with associated messages, ie "Herzog slashes at you") than to walk
into a room and see "three orcs" with associated messages ("orc slashes at
you").
But I can see where this would have applications in computer RPGs as well.
The nameGen the mud uses just assembles (for example) pairs from two
wsets of possible syllables, but I was wondering if there is'nt a better
way (this generates some impossible names if the syllables aren't all
compatible; it's only so much fun to take a wild blow at Hzzt)
-->Vputz
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz From: vputz@nyx.cs.du.edu (Victor Putz) Subject: Re: The Yak is Back... Message-ID: <1992Nov5.155749.29730@mnemosyne.cs.du.edu> Sender: usenet@mnemosyne.cs.du.edu (netnews admin account) Organization: University of Denver, Dept. of Math & Comp. Sci. References: <1992Nov4.214158.17392@mnemosyne.cs.du.edu> <5NOV199200434365 Date: Thu, 5 Nov 92 15:57:49 GMT Lines: 34