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Article #1580

Mazes and Landscape Design.

#1580
From: Clayten Hamacher
Date: Sat, 26 Dec 1992 14:04
16 lines
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In the Maze FAQ there was a routine (#3) for generating mazes by a union find
method. The algorythm was written by someone expecting you to know a fair
ammount about this...ie 'the determine this you do a find' (not exact
quote).. This left me wondering how to a find (determine if two points were
connected)

Can someone post some more info (or mail it to me) about how to use this
method (explaining things a little more than the FAQ did please).

Landscape Design.. Has this ever been discussed (in here) and what did
everyone agree on? (if anyone has any of the info saved).


--

Clayten_Hamacher@Mindlink.bc.ca                 Land of the rising snow.
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Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!agate!rsoft!mindlink!a3916
From: Clayten_Hamacher@mindlink.bc.ca (Clayten Hamacher)
Subject: Mazes and Landscape Design.
Organization: MIND LINK! - British Columbia, Canada
Date: Sat, 26 Dec 1992 14:04:36 GMT
Message-ID: <18909@mindlink.bc.ca>
Sender: news@deep.rsoft.bc.ca (Usenet)
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