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Article #1580Mazes and Landscape Design.
From: Clayten Hamacher
Date: Sat, 26 Dec 1992 14:04
Date: Sat, 26 Dec 1992 14:04
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1043 bytes
In the Maze FAQ there was a routine (#3) for generating mazes by a union find method. The algorythm was written by someone expecting you to know a fair ammount about this...ie 'the determine this you do a find' (not exact quote).. This left me wondering how to a find (determine if two points were connected) Can someone post some more info (or mail it to me) about how to use this method (explaining things a little more than the FAQ did please). Landscape Design.. Has this ever been discussed (in here) and what did everyone agree on? (if anyone has any of the info saved). -- Clayten_Hamacher@Mindlink.bc.ca Land of the rising snow.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!agate!rsoft!mindlink!a3916 From: Clayten_Hamacher@mindlink.bc.ca (Clayten Hamacher) Subject: Mazes and Landscape Design. Organization: MIND LINK! - British Columbia, Canada Date: Sat, 26 Dec 1992 14:04:36 GMT Message-ID: <18909@mindlink.bc.ca> Sender: news@deep.rsoft.bc.ca (Usenet) Lines: 16