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Article #954

Re: Animation Speed & Redraw

#954
From: Roger Uzun
Date: Tue, 11 Sep 1990 00:16
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Well, sprites cannot be used exclusively, but they can take a LOT of the
load off of the blitter/cpu, they can have up to 15 colors +
transparent and you 64 pixel width of 15 color sprite object per
scanline, and this can be used in almost ANY design, maybe you need
to supplement the display with raster objects as well, but they
(sprites) are valuable in speeding up/enchancing any game.

-Roger

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!ucsd!nosc!crash!pnet01!uzun
From: uzun@pnet01.cts.com (Roger Uzun)
Newsgroups: rec.games.programmer,comp.sys.amiga.tech
Subject: Re: Animation Speed & Redraw
Message-ID: <4344@crash.cts.com>
Date: 11 Sep 90 00:16:02 GMT
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Organization: People-Net [pnet01], El Cajon CA
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