Article View: rec.games.programmer
Article #954Re: Animation Speed & Redraw
From: Roger Uzun
Date: Tue, 11 Sep 1990 00:16
Date: Tue, 11 Sep 1990 00:16
13 lines
902 bytes
902 bytes
Well, sprites cannot be used exclusively, but they can take a LOT of the
load off of the blitter/cpu, they can have up to 15 colors +
transparent and you 64 pixel width of 15 color sprite object per
scanline, and this can be used in almost ANY design, maybe you need
to supplement the display with raster objects as well, but they
(sprites) are valuable in speeding up/enchancing any game.
-Roger
UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun
ARPA: crash!pnet01!uzun@nosc.mil
INET: uzun@pnet01.cts.com
Technical Details
Message-ID:
<4344@crash.cts.com>Path:
arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!ucsd!nosc!crash!pnet01!uzunShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!ucsd!nosc!crash!pnet01!uzun From: uzun@pnet01.cts.com (Roger Uzun) Newsgroups: rec.games.programmer,comp.sys.amiga.tech Subject: Re: Animation Speed & Redraw Message-ID: <4344@crash.cts.com> Date: 11 Sep 90 00:16:02 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 13