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Article #2230

Re: Interactive Adventure Writting Language

#2230
From: Shawn Stanley
Date: Mon, 17 Apr 1989 06:05
21 lines
1395 bytes
bryan@intvax.UUCP (Jon R Bryan) writes:
>In article <39514@vax1.tcd.ie>, trolfs@vax1.tcd.ie (Tommy) writes:
>>   I'm in the initial stages of considering writting an *Interactive
>> Adventure Writting [sic] Language*.
>
>Electronic Arts' "Adventure Construction Set" was written in Forth by,
>umm, Glen Tenney I think.  It's been a long time since I spoke with him
>(almost three years).  I always thought it would be interesting to write
>something like that.  The thought of writing a parser makes my skin
>crawl, though.  :)

I understood that the program wasn't quite in the "Text Adventure" arena, but
I could be wrong.  The salesman didn't describe the product in enough detail,
and I wasn't given the opportunity to check it out.

(I ended up writing my own game + "language", on my BBS.)

Could you describe the "Adventure Construction Set"?

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From: shawn@pnet51.cts.com (Shawn Stanley)
Newsgroups: rec.games.programmer,comp.lang.forth
Subject: Re: Interactive Adventure Writting Language
Message-ID: <966@orbit.UUCP>
Date: 17 Apr 89 06:05:24 GMT
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Organization: People-Net [pnet51], Minneapolis, MN.
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