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1 messages
1 total messages Started by FyRE Fri, 05 Sep 1997 00:00
Original game concept?
#2297
Author: FyRE
Date: Fri, 05 Sep 1997 00:00
70 lines
3963 bytes
Ok, here's the concept. Pretty topical IMO :)

If anyone's interested in helping out on this
project, please email me!

Three distinct stages. After a rendered set piece,
as Diana and her three male escorts of the evening
roll out of a Paris club.Aafter gesticulating
wildly at the assembled photograpers the game
switches to a top-down sprite based race around a
track depicting the Paris ringroad. Points are
awarded for knocking the paparazzi from their bikes,
splattering parisians and bonuses awarded for each lap 
of the French city. Picking up bottles of wine dotted 
randomly along the road multiplies bonus, but also makes
the car slightly more difficult to control. Little
pill shaped icons give a temporary "heavy foot", thus
increasing top speed for a set time.

As soon as 3 paparazzi pass you, you're cornered and
the scene changes to a virtua fighter style drunken
brawl, as you, the driver bravely fight off the 
paparazzi as they attempt to take pictures of the
occupants. Points increase for each paparazzi you floor,
and here too bottles which appear occasionally can
be picked up and drunk for temporary "helicopter fists"
super power up - unfortunately this too results in
rather sloppy control for a period afterward.

The final stage (which can also be thought of as a
"life") begins upon 3 photos of the dying being taken
by the camera equipped scavengers. A madcap, SuperMario
affair, the background is a static cartoon representation
of a hospital theatre in 2d. The centre dominated by an 
operating table, draped with Di. Your tasks are to 
attempt to save her life by preventing various members 
of the Royal family from kicking the plug out of the 
wall for the respirator, keeping the plasma bag topped 
up and ocasionally pumping her heart when it stops - 
and of course, keeping the ever present paparazzi out of
the room by slamming the door on them as it slowly 
creeps open. There is a timer on this stage, all the 
while the doctor sprites are milling around, passing 
various garden tools to each other over the Princess' 
body, dabbing the surgeon's forehead and so forth. 
Every time a paparazzi makes it past you and photographs
the operation, the flash temporarily blinds the surgeon,
slowing progress (also slowed by letting the plasma
bag run out, or the respirator plug being kicked out). 
The aim is to get the "People's Princess" up and about - a bit
like Frankenstein's monster - before the timer runs
out along with her breath.

Completion of this stage results in you having another
crack at stage 1, but with more paparazzi, since you're
now a celebrity yourself, ad infinitum.

I thought a good slogun could run along the lines of
"So go on, do your bit for England!!" Pretty simple
to implement stages 1 and 3, as they're sprite based
with possible parallax scrolling on stage 1. Stage 2
could possibly also be altered to a 2d format, though
3d is prefered. Lots of other ideas, but I like to
keep some surprises :)

Anyway, that's the pitch, any responses welcomed.

--
Scott         < Games programmer >
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