Thread View: rec.games.programmer
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Started by FyRE
Fri, 05 Sep 1997 00:00
Original game concept?
Author: FyRE
Date: Fri, 05 Sep 1997 00:00
Date: Fri, 05 Sep 1997 00:00
70 lines
3963 bytes
3963 bytes
Ok, here's the concept. Pretty topical IMO :) If anyone's interested in helping out on this project, please email me! Three distinct stages. After a rendered set piece, as Diana and her three male escorts of the evening roll out of a Paris club.Aafter gesticulating wildly at the assembled photograpers the game switches to a top-down sprite based race around a track depicting the Paris ringroad. Points are awarded for knocking the paparazzi from their bikes, splattering parisians and bonuses awarded for each lap of the French city. Picking up bottles of wine dotted randomly along the road multiplies bonus, but also makes the car slightly more difficult to control. Little pill shaped icons give a temporary "heavy foot", thus increasing top speed for a set time. As soon as 3 paparazzi pass you, you're cornered and the scene changes to a virtua fighter style drunken brawl, as you, the driver bravely fight off the paparazzi as they attempt to take pictures of the occupants. Points increase for each paparazzi you floor, and here too bottles which appear occasionally can be picked up and drunk for temporary "helicopter fists" super power up - unfortunately this too results in rather sloppy control for a period afterward. The final stage (which can also be thought of as a "life") begins upon 3 photos of the dying being taken by the camera equipped scavengers. A madcap, SuperMario affair, the background is a static cartoon representation of a hospital theatre in 2d. The centre dominated by an operating table, draped with Di. Your tasks are to attempt to save her life by preventing various members of the Royal family from kicking the plug out of the wall for the respirator, keeping the plasma bag topped up and ocasionally pumping her heart when it stops - and of course, keeping the ever present paparazzi out of the room by slamming the door on them as it slowly creeps open. There is a timer on this stage, all the while the doctor sprites are milling around, passing various garden tools to each other over the Princess' body, dabbing the surgeon's forehead and so forth. Every time a paparazzi makes it past you and photographs the operation, the flash temporarily blinds the surgeon, slowing progress (also slowed by letting the plasma bag run out, or the respirator plug being kicked out). The aim is to get the "People's Princess" up and about - a bit like Frankenstein's monster - before the timer runs out along with her breath. Completion of this stage results in you having another crack at stage 1, but with more paparazzi, since you're now a celebrity yourself, ad infinitum. I thought a good slogun could run along the lines of "So go on, do your bit for England!!" Pretty simple to implement stages 1 and 3, as they're sprite based with possible parallax scrolling on stage 1. Stage 2 could possibly also be altered to a 2d format, though 3d is prefered. Lots of other ideas, but I like to keep some surprises :) Anyway, that's the pitch, any responses welcomed. -- Scott < Games programmer >
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