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2 messages
2 total messages Started by Mike Schwartz Wed, 29 Jul 1992 06:14
Re: Card bmps
#255
Author: Mike Schwartz
Date: Wed, 29 Jul 1992 06:14
22 lines
1347 bytes
In article <1992Jul28.153749.15659@plx.com> greg@plx.com (Greg Payne) writes:
> I am writing a card game for windows. I do not want to "paint"
> the card bmps myself. I could "grab" the bmps from the MS Windows
> Solitaire game. What would be the legalities of this? Does anyone
> know if there is a deck of card bmps available to programmers?
> I would really like to just use the Solitaire card images but I
> plan to release this game as shareware and I don't know how legal
> it is to "steal" images from other games.
> Thanks in advance.
>

Find a friend with a scanner or digitizer and scan in your own
deck of cards.  Just a suggestion....

> -greg

--
Amiga programmer of: GRn, MailMinder, Budokan, Beyond Dark Castle, Dark Castle
Sega Genesis programmer of: Dick Tracy and Marble Madness.
Mike Schwartz  (ames!zorch!amiga0!mykes or mykes@amiga0.sf-bay.org)
1124 Fremont Ave.
Los Altos, CA 94024
Re: Card bmps
#294
Author: Richard Eversole; x6239
Date: Fri, 31 Jul 1992 12:45
38 lines
1973 bytes
In article <mykes.0amf@amiga0.SF-Bay.ORG>, mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes:
|> In article <1992Jul28.153749.15659@plx.com> greg@plx.com (Greg Payne) writes:
|> > I am writing a card game for windows. I do not want to "paint"
|> > the card bmps myself. I could "grab" the bmps from the MS Windows
|> > Solitaire game. What would be the legalities of this? Does anyone
|> > know if there is a deck of card bmps available to programmers?
|> > I would really like to just use the Solitaire card images but I
|> > plan to release this game as shareware and I don't know how legal
|> > it is to "steal" images from other games.
|> > Thanks in advance.
|> >
|> 
|> Find a friend with a scanner or digitizer and scan in your own
|> deck of cards.  Just a suggestion....
|> 

Do not scan in a deck from U.S. Playing Cards or any other 
card deck publisher. They have copyrights on the artworks
of their cards. They are very picky about the use of their
particular version of the Ace of Spades.

|> > -greg
|> 
|> --
|> Amiga programmer of: GRn, MailMinder, Budokan, Beyond Dark Castle, Dark Castle
|> Sega Genesis programmer of: Dick Tracy and Marble Madness.
|> Mike Schwartz  (ames!zorch!amiga0!mykes or mykes@amiga0.sf-bay.org)
|> 1124 Fremont Ave.
|> Los Altos, CA 94024
|> 

-- 
  
  =====================================================================

    eversole@cadence.com
  
    Live long and prosper !
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