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Thread View: rec.games.programmer
2 messages
2 total messages Started by Chad Collins Mon, 13 Apr 1992 04:03
VGA's Memmory Organization.
#337
Author: Chad Collins
Date: Mon, 13 Apr 1992 04:03
13 lines
1005 bytes
	I was wondering if I could get some help in programming the VGA's
memory directly. I am trying to us mode 13h (320 x 200 x 256) by writing
directly to the VGA's memory and I wanted to be able to use the memory
above segment 0xa000 to create my own video pages. The only thing I can
think of here is that it uses the Map Mask register like the other VGA
modes to have memory planes but I have never seen this writen anywhere
or explained (i.e. is it four planes of 64k and 0xa000 or two of 128k
from 0xa000 and 0xb000?).
	I would apprectiate any help... Thanks.              

					Chad R. Collins
				collins@huey.cc.utexas.edu
Re: VGA's Memmory Organization.
#360
Author: Christopher Hecker
Date: Thu, 16 Apr 1992 05:12
6 lines
618 bytes
The vga memory in mode 13h is in chain4 mode, so you cannot access any
more than 64k.  In order to page flip you will need to use another mode,
like mode X.

Chris
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