Thread View: rec.games.programmer
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Started by Virendra K. Saxena
Sat, 08 Aug 1992 05:36
Questions
Author: Virendra K. Saxena
Date: Sat, 08 Aug 1992 05:36
Date: Sat, 08 Aug 1992 05:36
42 lines
2356 bytes
2356 bytes
Hello. I have a couple of questions about programming games. 1. I'm in high school and I'm really interested in programming. I was wondering what kind of courses I should take in college if I want to go into computer game programming? Is computer game programming a well paid job and will there be a decent job market five to six years from now? How much learning should I do on my own? Do any computer game companies co-op(I'll probably be slammed for that stupid question, but...)? 2. Any good books that would teach my about graphics? I've tried Lee Adams, but he doesn't acutally explain his code. He just says, this is what this piece of code does, figure it out yourself. I know BASIC(YUCK) and C. 3. I'm working on a game with a friend right now. It is basically a another cheap imitation of the Ultima games, but I'm doing it for the learning experience. For movement, I'm using a basic algorithm I came with(Which many have surely thought of). I have an X by Y array in which the map is stored. Each different image block has a different number(mountains=1, forests=2...). When you move, the program goes through and checks all the characters around you and places them in their according positions. If i made it so that it would do this each time you moved, it would be very slow, so I have it go through the routine only when you try to move of the map window, therefore speeding things up. I have the program switch pages each time it does this so that there is no flickering. I'm using a 386-33, so I am doing some thing wrong if it's this slow. Does anyone have any source code or pseudocode for a faster mapping algorithm? In case it matters, I'm using the 640x350x16colors EGA mode. If you reply, please reply e-mail and use deepak as the subject since this is my father's account. Thanking you in advance Deepak Saxena
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