Thread View: rec.games.programmer
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Started by Mike Battersby
Tue, 11 Aug 1992 07:54
Mode Y. I'm only a year behind :-)
Author: Mike Battersby
Date: Tue, 11 Aug 1992 07:54
Date: Tue, 11 Aug 1992 07:54
37 lines
1950 bytes
1950 bytes
Since having only just recently discovered the joys of VGA
graphics, and still being a relative novice to the world of such,
I have a a question for those of you who can beat origin at their
own game :-) And if this seems annoying to anyone, well tough luck,
since I figured thats what an area like this is for, to learn things,
not just for hugely advanced discussion.
Okay, the question is this.. How to set mode Y? I figure all
that you'd need to do is set mode 13 and then turn of chaining? Is
this right or is there more to it? I have seen the following code and
have wondered about it.
mov ax,13h ; set ordinary 320x200 mode 13h
int 10h
mov dx,3d4h ; turn off doubleword mode
mov ax,0014h
out dx,ax
mov dx,3c4h ; turn off chaining
mov ax,0604h
out dx,ax
Can someone please explain what the hell the
(a) double word and (b) Count by 4 bits do, and also how something
which in the books I've seen is called Odd/Even and Extenede Memory
(bits 2 and 1 of sequencer index 4) has to do with chaining?
--
.-----------------------------------------------------------.
| Mike Battersby | ins132g@aurora.cc.monash.edu.au |
|-----------------------------------------------------------|
| 'Female?' The Cat looked at Lister. |
| 'Is that "female" as in "soft and squidgy"?' - Red Dwarf |
`-----------------------------------------------------------'
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