Thread View: rec.games.programmer
1 messages
1 total messages
Started by Sanjay Singh
Sun, 29 Oct 1989 02:12
sega graphics
Author: Sanjay Singh
Date: Sun, 29 Oct 1989 02:12
Date: Sun, 29 Oct 1989 02:12
20 lines
1204 bytes
1204 bytes
I'd really appreciate it if someone could help me out with making a 3-d graphics driver in C that accurately mimics how the Sega games Out-Run and Afterburner create their 3-d effect. For example when the planes in after-burner are close to you, they are very coarse and jagged, but when they get smaller in the distance, they appear smooth and crisp, not blocky. This effect is not all that noticeable, but the technique must have some value because it is used even in the most recent games Sega makes. If anyone has any insights on how Space Harrier generates its visuals, please let me in on it. I haven't seen better graphics on any commercial game. Bar NONE. Thanks for your time. (and patience) -I wasn't sure if comp.graphics was an appropriate place to post or not. Sanjay A. Singh. sasingh@dahlia.waterloo.edu
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads