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Article #2793Re: Entangled Boxes
From: Mark Tilford
Date: Fri, 30 Mar 2007 15:34
Date: Fri, 30 Mar 2007 15:34
63 lines
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3868 bytes
On 2007-03-23, Eraser <Eraser@Pencil.Box> wrote:
>
>
> Something like this was used to explain quantum entanglement
> in a book by Julian Brown called, Quest for the Quantum Computer:
>
> A single black box has:
> an on-off switch,
> a dial with six positions,
> one red and one green light,
> a counter which counts how many times the box was turned on.
> To operate the box, randomly select any dial position
> and then switch the box "on". Note which light turns on,
> red or green. Then switch the box "off". The color of
> the light that gets turned on is guarranteed to always be
> completely random. There is a 50:50 chance for either
> the red or green light coming on, regardless of
> whether the dial's position was changed or not.
>
> Now whenever two such black boxes have been switched "on"
> the same number of times, they will have the same counter number.
> Then, they will both show the same color light if their dial
> positions are the same. But whenever the dial on one of the
> two boxes is in a position opposite to the position of the
> dial of the other box, the color of the two box's lights
> will be different (one will be red and the other will be green).
> And whenever the dial on one of the two boxes is in
> a position adjacent to the dial position of the other box,
> the color of the two box's lights will be the same on average
> 3/4ths of the time.
>
> Two such black boxes can be said to be 'entangled'.
>
> Can they be physically manufactured without the
> ability to send information between them?
>
>
>
It's not possible.
Given that A implies B, C, or D, then P(A) <= P(B) + P(C) + P(D).
Chance (Light 1 != Light 4) <= Chance (Light 1 != Light 2)
+ Chance (Light 2 != Light 3)
+ Chance (Light 3 != Light 4)
Which implies
1 <= 1/4 + 1/4 + 1/4 == 3/4
This reasoning shows that two adjacent positions will give the same
result more than 2/3 of the time.
It is possible to achieve 2/3 by having the device give green on three
adjacent numbers, with each choice being used 1/6 of the time.
It is possible to achieve 0 by using three alternating positions, each
1/2 the time.
It is possible to achieve any value in between by an average of those
two methods.
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