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Article #1711

rec.scouting FAQ #6: Cub Scout Leader Hints

#1711
From: Danny Schwendener
Date: Sun, 24 Jan 1993 00:00
401 lines
18672 bytes
Archive-name: scouting/6_cub-leader-hints
Last-Modified: 1992/12/24

This file contains a number of ideas for the Cub Scout Leaders.
At the present time, the file mainly focuses on ways to reward 
your cub scouts for their behaviour, attendance, etc.  
This FAQ file is still very small, so please post all your best 
suggestions on that topic.

Whether cubs should be given awards or advancement ranks is a much
discussed item. Some will argue that kids are already overstressed 
at school so that an additional pressure in the free-time program is 
not productive. Others underline that a small reward is one of the
few very effective ways to boost the participation of the kids in
the program. I personally think that both sides have their good points.

A reward is only a valid option if all kids are physically and mentally
able to obtain it. You should also be very careful not to create a
fault between a group of kids who always get all rewards and the rest
of the kids. So the bottom line is: awards can be very helpful and
productive if you use them with intelligence.


If you know a good idea that hasn't been included in this FAQ,
please do all of us the favour and post it on rec.scouting. Drop me
a copy too to make sure that I include it in this file.


This file is in digested format, like all FAQ files on this newsgroup.
If you're using nn as newsreader, type 'G %" to split the digest into 
individual postings. In bn or rn, typing control-G should cause the 
reader to skip to the next posting within this file.

There are eight FAQ files in the rec.scouting FAQ series. The FAQ files
are posted in regular intervals (one file every three or four days) 
on rec.scouting, rec.answers and news.answers. They can also be
retrieved through anonymous FTP from ftp.ethz.ch (path: rec.scouting/).

As the FAQ files are updated regularly, make sure that you have the 
latest copy in your hands.


-- Danny Schwendener         macman@bernina.ethz.ch
   Wolfsmeute Nidau/Glockenhof, Sihlstr. 33, CH-8001 Zurich, Switzerland
   m.h.c. Troop 14, San Francisco


--------------------------------
Date:  Wed, 23 Sep 1992 10:31:01 -0700
From:  (Peter Van Houten) <Peter_Van_Houten@SIMULACRUM.WV.TEK.com>
Subject:  Cub Immediate recognition - Den Leader Hints

I know this has not been solicited, but here are some ideas for immediate
recognition for Cub Scout dens that have been working in my Pack, and others
that I have come in contact with.

1)  Arrowhead Necklace --

Using Dough Art dough cut out arrowheads.  Use a spoon to mark texture on
the face of the arrowhead.  Bake until hard.  Drill hole at top of arrowhead
for lace.  Paint arrowhead using Glossy Black spray paint (comes out looking
like obsedian).  Glue white/black feather to the back of the arrowhead, and
thread leather lace through hole.

You now have a recognition necklace the boys can wear and display how far
they are along on their Wolf or Bear trail.  I had the boys make their own
necklaces, but they couldn't start wearing them until they've completed the
Bobcat.  So the Arrowhead represents they've earned their Arrowhead.  As
they progress along the Wolf trail they receive a White Wolf's tooth (also
made from Dough Art) for each of the 12 Wolf requirements.  This can also be
used with Bear Claws for the Bear trail.  To help separate the teeth, the
boy can earn beads to go on his necklace.  A white bead for attending the
den meeting or pack meeting, a black bead for attending in uniform.  When
done you'll have a very impressive necklace (as well as, by having the boys
make them you are doing one of the arrow point achievements for making
something with a feather).

2)  Another tip for rewarding behavior, attendance, uniforming, etc. is to
have a grab box or treasure chest.  In the treasure chest you accumulate all
sorts of trinkets (pencils, cards, key rings, etc.) that they boys can
choose from when they've met your criteria.

For example:  All boys that show up in full uniform for a den meeting will
get to choose from the treasure chest.  Or the boys that pay their dues on
time get to choose something.  Maybe the boys have exemplified themselves
during the den meeting (your house isn't destroyed) and you want to reward
them.

So where do you get the trinkets?  Make friends first with every marketing
person you know (most of them are involved in scouting).  Companys give away
tons of stuff to promote their products, most of which is cheap and fun
(things like sun glasses, small footballs, pencils/pens, key rings,
stickers, buttons, hats, etc.).  Ask and ye shall receive.  Also, check out
the discount stores for cheap items, such as pencils with different style
erassers on them.  Check out garage sells for old souviners...these can be
very, very cheap.

Bottom line is that immediate recognition for achievement and behavior is
necessary to support future achievements and success.  KISMIF -- Keep it
Simple, Make it Fun!


--------------------------------
Date:  Thu, 15 Oct 1992 17:58:35 -0500
From:  (Peter Van Houten) <Peter_Van_Houten@SIMULACRUM.WV.TEK.com>
Subject:  Recognition Dinner Ideas


HELPING HAND AWARD -- Stuffed glove on a dowel rod for the person who always
lends a helping hand.

WET SPONGE AWARD -- A piece of sponge mounted on cardboard.  For the newest
leader who needs help soaking up all the new info in the Cub Scout program.

ON THE BALL AWARD -- A styrofoam ball with a pipe cleaner Cub Scout on top
for the energetic person who has it all together.

GOOD EGG AWARD -- An egg made out of felt mounted on a piece of cardboard
for the special person who has been a good sport by helping the pack.

BIG HEART AWARD -- A big stuffed heart pillow in red.  For someone who shows
real dedication to the Cub Scout program.

PURPLE HEART AWARD -- A big stuffed heart in purple, for anyone injured 'in
the line of duty'.

LIFE SAVER AWARD -- A roll of lifesavers mounted on cardboard.  This might
be for someone who has assisted the Pack with a problem.

FIRST AID AWARD -- Home made first aid kit for a dedicated unit leader.

GO-FOR AWARD -- Plastic or model car on a handmade trophy stand.  For the
person who picks up awards or runs errands for the Pack.

GO GETTER AWARD -- This is an inflated balloon full of 'Hot Air' for the "Go
Power for the Go Getter".

OLD FOSSIL AWARD -- A rock or an arrowhead for the person who has been in
scouting the longest.

BOUNCE AWARD -- A sheet of 'Bounce' fabric softener for the Den Leaders to
bounce back and to soften their hearts.

BRIGHT IDEA AWARD -- Spray a light bulb gold and mount to a plague.  Present
to the person who always has good ideas.

BANQUET AWARD -- A large wooden spoon painted Blue and Gold.  Attatch a
ribbon and present to the Chairman of the Blue and Gold Banquet.

GOLDEN PEAR AWARD -- Attatch a plastic fruit pear to a plaque.  Present to
the pair (Couple) who has done so much for the Pack.

LINK TO SCOUTING AWARD -- Attatch a few pieces of chainlink fence to a
plaque and present to the leader who has helped prepare the boys for Boy
Scouts.

GOLDEN KNOT AWARD -- This is a good award for a Cubmaster.  Use rope, tie an
overhand knot and spray gold.  Attatch to a plaque and award to the person
who has tied it all together.

MARF AWARD -- MARF (Maintain Absolute Rigid Flexibility).  Cut a piece of
wood or cardboard in an odd shape.  Put the letters M-A-R-F on it and
present to anyone who works with the boys.

--------------------------------
Date:         Wed, 19 Feb 1992 08:43:03 EDT
From:         "Larry W. Gracie" <NINRLWG@PEELE.BAS.NCSU.EDU>
Subject:      The Cub scout promise in other languages
 
THE PROMISE IN OTHER LANGUAGES
 
SPANISH:
Nuestra promesa es:
    Yo prometo hacer todo lo posible para
 cumplir con mis deberes para con Dios y
 mi patria, para ayudar a los demas y obedecer
 la Ley del Pack.
 
FRENCH:
La promesse du Louveteau:
    Je promets de faire mon devoir de mon
 mieux envers Diey et ma patrie, d'etre
 honnete et d'obeir aux lois de mon groupe.
 
GERMAN:
Unser Versprechen heisst:
    Ich verspreche mein Bestes zu tun fur
 Gott and mein Vaterland, erlich zu sein
 und das Gesetz des "Pack's" zu befolgen.
 
ITALIAN:
La promessa del Lupetto:
    Io prometto di fare il possible, di fare il
 mio doverse a Dio e alla nazione di andare
 diritto e di obbedire la Legge del Gruppo.
 

--------------------------------
From: bcockburn@acorn.co.uk (Bruce Cockburn)
Subject: Jungle Book / cubs names (UK)
Date: 11 May 92 22:18:38 GMT

  The following may be of interest to scouters not familiar with the Jungle
Book nomenclature.  It is reproduced from the Gilcraft book entitled "Wolf
Cubs", my copy is dated 1948.

  This is a table of accepted pronunciations.  I have used the "*" character
to bracket text which was printed in an italic font.  The term <a-acute>
refers to a single character "a" with an acute accent over it.  It may help
to print this out if you can to aid understanding.


      Akela             Ah-k<a-acute>y-la*h*
      Bagheera          Ba*r*-gheer-a*h*
      Baloo             Baa-loo
      Bandarlog         B<u-acute>nder-loag
      Chil              Cheel
      Hathi             H<a-acute>*r*-ty
      Kaa               Ka*r*
      Mowgli            Mow(as in "now")-gly
      Nag               Na*r*g
      Rikki-tikki-tavi  Rikky-tikky-tay-vy
      Shere Khan        Share-kha*r*n
      Tabaqui           Tar-b<aacute>rk-i


  The following (also from the same source) is a list of "Jungle Names for
the Cub Pack".

      (i) Names held "Ex Officio"

      Akela                     Cubmaster.

      Baloo         }        
      Bagheera      }           Assistant Cubmasters.
      Raksha        }

      Black Plume   }
      Brown Tip     }
      Grey Brother  }           Sixers.
      Red Fang      }
      Tawny Fur     }
      WhiteClaw     }

      Sahi (the Porcupine)      Pack Scribe.

      White Hood                Pack Storekeeper.


      (ii) Names Awarded for Prowess in Cub Activities

      Ahdeek        (the Reindeer)            Team Games.
      Apukwa        (the Bulrush)             Weaving.
      Blue Smoke                              Signalling.
      Chil          (The Kite)                Singing.
      Crimson Arrow                           Throwing and catching.
      Dahinda       (the Bull-frog)           Leapfrog, cartwheels, etc.
      Ferao         (the Scarlet Woodpecker)  Woodwork.
      Golden Quill                            Artist.
      Hawkeye                                 Observation.
      Hiawatha                                All-round athletics.
      Iagoo         (the Story-teller)        Telling stories.
      Jacala        (the Crocodile)           Acting.
      Kaa           (the Python)              Tree-climbing.
      Karela        (the Bitter Vine)         Knotting.
      Keego         (the Fish)                Swimming.
      Keneu         (the Great War Eagle)     Running.
      Kotick        (the Seal)                Wrestling.
      Kwasin        (the Strong Man)          Boxing.
      Limmerskin    (the Wren)                Message-carrying.
      Little Beaver                           Lair-building.
      Mysa          (the Wild Buffalo)        Good hearing.
      Nag           (the Cobra)               First Aid.
      Nushka        ("Look!")                 Guide.
      Oonai         (the Wolf)                Reciting.
      Pukeena       (the Grasshopper)         High Jump.
      Scarlet Feather                         Fire-lighting.
      Sea Catch     (the Seal)                Diving.
      Shaw-shaw     (the Swallow)             Skipping.
      Singum        (the Lion)                Book-carrying.
      Rann          (the Eagle)               Good eyesight.
      Tilji-pho     (the Lark)                Musician.
      Toomai                                  Folk-dancing.
      Wabeeno       (the Magician)            Walking the Plank.
      Wawbeck       (the Rock)                Modelling.
      White Elk                               Long Jump.
      Won-tolla                               Hopping.


      (iii) Names Awarded by Akela at his Discretion

      Hathi         (the Elephant)            Punctual and regular
                                                attendance.
      Jeebi         (the Ghost)               Fattest Cub.
      Kim           (Little friend of
                      all the world)          Helpfulness.
      Ko            (the Crow)                Noisiest Cub.
      Mang          (the Bat)                 Obedience.
      Mor           (the Peacock)             Tidiness and cleanliness.
      Onaway        ("Awake!")                Alertness.
      Shada         (the Pelican)             Perseverance.
      Rikki-tikki-tavi (the Mongoose)         Cheeriness, or Courage.
      Mowgli                                  Friend to animals.
      Sona          (the Himalayan Bear)      Good manners.
      Suggeema      (the Mosquito)            Smallest Cub.
      Tall Pine                               Tallest Cub.



--------------------------------
Date:         Thu, 28 May 1992 03:51:44 -0400
From:         "Jack W. Weinmann" <bk233@CLEVELAND.FREENET.EDU>
Subject:      Cub-A-Ree Ideas
 
One of the districts in my council is having its first Cub-A-Ree.
Here is a description of the stations:
 
Station 1: Citizenship
   Part 1:  Den conducts flag ceremony of its choice - up to 5 points
            awarded for correct etiquette, originality & overall
            performance.
   Part 2: Den selects 5 questions to answer on citizenship & national
           heritage from 10 sealed questions. (1 pt. per correct answer)
    Beads:  Gold  9-10 pts,    Blue 6-8 pts,    Red under 6 pts
 
Station 2: Knots
            (square, bowline, clovehitch, sheet bend, & taughtline hitch)
           Station leader asks 5 boys to tie one knot each.  If a boy is
           not assigned a knot, he may help Scouts who have been assigned.
   Scoring: 2 pts for each knot completed in a 2 min. period
    Beads:  Gold  10 pts,    Blue  6 or 8 pts,  Red  under 6 pts
 
Station 3: Rope Toss
           The den has a 20 ft. rope and has 3 tosses to hit a graduated
           bullseye.
   Scoring: 10 pts (Gold bead) if best throw hits within 2-ft square
             8 pts (Blue bead) if best throw hits within 4-ft square
             6 pts (Blue bead) if best throw hits within 6-ft square
             2 pts (Red bead) if best throw hits outside of square
 
 Station 4: First Aid and Safety Message Game
            Station leader presents 5 first aid and safety situations
            to the den, in sequence.  Den has 1 min. for each situation
            to reply to each situation and/or demonstrate appropriate
            technique to use.  (2 pts per correct answer)
   Beads:   Gold  10 pts,   Blue  6-8 pts,   Red  under 6 pts
 
 Station 5: Obstacle Course
            Entire den runs course consisting of a tire, rope swing, pylon
            run, and ramp climb.  Each Cub timed and the average for the
            den determined.
   Scoring: Average time up to 60 sec.     10 pts -- Gold Bead
            Average time 60 - 90 sec.       8 pts -- Blue Bead
            Average time over 90 sec.       6 pts -- Red Bead
 
 Station 6: Nature Trail
            Station leader presents den with a list of 10 items to point
            out on the nature trail.  When they find an item, they point
            it out to the station leader. Max. time on trail -- 5 min.
   Scoring: 1 pt per item.  Gold  9 - 10 pts, Blue  5 - 8 pts,  Red under 5 pts
 
 Station 7: Rain Gutter Regatta
            In relay fashion, 3 Scouts selected by their den blow a walnut
            shell boat the length of a 10 ft. gutter.
   Scoring: Based on how fast it takes to complete the task.  Exact times
            will be determined and be available at the station.
            Ratings: "Hydroplane" ----- 10 pts. ---- Gold
                     "Motorboat"     5 - 8 pts. ---- Blue
                     "Rowboat"    under  5 pts. ---- Red
 
 Station 8: Marble Shooting Contest
            A range set up consisting of a 5-ft. diameter circle with 13
            marbles placed in center-cross fashion.  Rotating shots, each
            den has 3 min. to shoot as many marbles out of the ring as
            possible.
   Scoring: 11 - 13 marbles knocked out = 10 pts ---- Gold bead
             6 - 10    "       "     "  =  7 pts ---- Blue bead
             0 -  5    "       "     "  =  5 pts ---- Red bead
 
 Station 9: Uniforms
            Points awarded to the den based on the uniforming of
            participating den members.
   Scoring: All Scouts wearing proper shirt & neckerchief -- 10 pts - Gold
            1/2 or more wearing proper shirt & neckerchief -  6 pts - Blue
            Less that 1/2 wearing proper shirt @ neckerchief  2 pts - Red
 
Station 10: Skit Competition
            At 4:00, the dens should gather at the pavillion area to
            present their skits.  Each den has 3 min. to put on their skit.
            Points awarded on originality, style, content & presentation.
   Scoring: Up to 10 pts. as determined by the judge.
            Gold Bead -  8 - 10 pts, Blue -  4 - 7 pts, Red -  0 - 3 pts
 
Note: Dens (2 or more boys).  Games are a DEN effort.  Stations are geared
      so that it takes TEAM effort.  All station activities taken from the
      Wolf, Bear, & Webelos Handbooks. (Their statement - our ideas could
      have other sources!)
      Although there is no limit to the number of boys in a den, it is
      recommended that dens be in the 8 boy range.  Larger dens could
      be split into two dens for the competition so all boys are able
      to participate in the contests.
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From: macman@bernina.ethz.ch (Danny Schwendener)
Subject: rec.scouting FAQ  #6: Cub Scout Leader Hints
Message-ID: <scouts-cubs_727833605@bernina.ethz.ch>
Followup-To: poster
Keywords: scout wolf cub pack faq
Sender: macman@bernina.ethz.ch (Danny Schwendener)
Organization: Pfadi Glockenhof, 8001 Zurich, Switzerland
Date: Sun, 24 Jan 1993 00:00:12 GMT
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