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Article #1744

rec.scouting FAQ #3: Games (3/3)

#1744
From: Danny Schwendener
Date: Tue, 12 Jan 1993 02:30
595 lines
27698 bytes
Archive-name: scouting/3_games/part3
Last-Modified: 1992/12/25

This file contains a number of games collected on rec.scouting,
misc.kids and scouts-l, for your Pack, den or troop activities.
Due to its size, this FAQ has been split into two separate
postings.

If you know a good game that hasn't been included in this FAQ,
please do all of us the favour and post it on rec.scouting. Drop me
a copy too to make sure that I include it in this file.

This file is in digested format, like all FAQ files on this newsgroup.
If you're using nn as newsreader, type 'G %" to split the digest into 
individual postings. In bn or rn, typing control-G should cause the 
reader to skip to the next posting within this file.


-- Danny Schwendener         macman@bernina.ethz.ch
   Wolfsmeute Nidau/Glockenhof, Sihlstr. 33, CH-8001 Zurich, Switzerland
   m.h.c. Troop 14, San Francisco

------------------------------
From: germain%sanctum.cs.utah.edu@cs.utah.edu (H. James de St. Germain)
Subject: wide games - game of life...

On a scouting note.  I learned a game at national scout camp which I forget
the name of, but bascially goes like this.  All the scouts save one (or
a couple) start out side of the woods. They are considered the prey of
the forest. (deer, antelope, small game.)  In the forest you place a
large number of objects (hats, chips, scarves, etc) which represent
food.  The prey must go into the forest and gather three items of
food (and return them to the safety zone) or risk starvation during the winter.

The one scout who is not prey is considered a predator (wolf, grizzly,
eagle, etc).  The predators job is to capture the prey.  he does this
by simply touching the prey.  The prey has three methods of defense.

1) RUN - deer use it, (Becareful if you allow running at your camp.)
2) FREEZE - a prey that is totaly immobile is considered to by camouflaged, 
       and cannot be touched until he moves (looks around, etc)
3) HIDE - touch a tree to symbolize hiding in the tree. 

Oh. Each prey carries one object to symbolize themselves.  If they are
"eaten" by the predator, they must give their chip to the predator
that got them.  They then become a predator for the next year.

If the predator doesn't get three prey, he starves for the winter.  
Any predator that starves becomes prey for the next year.

The game is fun and shows how there must be a balance between the
prey and the predators.

Note, you should start with only a small number of food in the forest
the first year (maybe 2 * number of prey) (remember they need
three to survive).  

I'm sure you can adapt this game to many environments and change the rules
where needed to make it more fun and or educational.

------------------------------
From: anthropo@carina.unm.edu (Dominick V. Zurlo)
Subject: Wide Games: Stalking

This is one game we used for years.   It's called "Stalking."  But I have
heard different titles:
1) one person is the "stalked, and stands at the top of a wooded or 
   rock-formation-ridden hill/slope.
2) other plaery start at bottom of slope.
3)the stalked player counts to 10 outloud.
4) the other players rush up the slope towards the stalked player.
5) when the stalked player is done counting he turns around and any other
player he can visibly see must return to the bottom of the slope.  
6) after the stalked can no longer see anoyone, he begins counting again.
7) this cycle is repeated until one of the players reaches the stalked plaer
and takes his place.  

This should be done so that it would take a player several cycles to reach
the top.  It is a lot of fun in large groups.  


~From: mpg92118@dit.upm.es (ANDRES CANCER ABREU)

There is a variation for Stalking. A person begin counting form 10 to 0 and
everybody has got to hide. He must name every person he sees. The named kids 
are out of the game. Next time he begins counting from 9 to 0 and repeat the 
naming getting more people out of the game. When he is counting from 5 or 4 the
game becames really exciting there is almost no time to find a hiding place.

The 'Counter' can move between Countings looking for places where is hard to
find a place to hide.

I play this game with my Cubs but i have also played it as a rover, so there is
no age limit.

------------------------------
From: rickcl@pogo.wv.tek.com (Rick Clements)
Subject: Wide Game - Elephant Hunt
Date: 25 Nov 92 01:02:51 GMT

Here are some games from my collection.  In the cases where I know who wrote
the instructions down, I have them credit.

               Elephant Hunt (wide game for cubs)

You will need: Coloured wool to match up with six's colours, talcum
powder, plastic plant identification labels, TIME to lay the trail. 

Tell story to the pack about the elephants who have escaped from the
local circus, who have asked for the cubs help in getting the elephants
back.  The circus tell us that each elephant is wearing a coloured mat
on it's back, each mat matches one of the sixes colours.  So each six
can look for the elephant wearing their sixes colour on it's back. 

The cubs then follow a trail of wool, picking up their colours as they
go.  They must not pick up any other colours.  You could tell them how
many pieces they should find.  The trail divides and finally the
coloured wool disappears.  All that can be seen is large (talcum powder)
elephants footprints on the ground.  These all lead to one place where
the elephants can clearly be seen, wearing tatty mats on their backs,
(parents or leaders).  But the elephants have been caught by a gang of
thieves who will sell them back to the cubs for #200 no more, no less. 

The cubs are then told that they can gather this money from around a
certain bush.  This money is the plastic plant tabs, stuck into the
ground around the bush.  Each label is marked with an amount of money. 
Each six must only take labels to exactly #200 and pay the thieves for
their elephant .  They then take their elephant back to the circus where
there is sure to be a reward. 

------------------------------
From: rickcl@pogo.wv.tek.com (Rick Clements)
Subject: Wide Games - Rockets And Interceptors
Date: 25 Nov 92 01:04:52 GMT

You will need:
1    bucket or large tin.
1    large number  of coloured  balls or plastic clothes pegs all
     the same colour.
5    white balls or plastic clothes pegs.
     Skittles or rope to mark off the target area.

This is played by two teams.  The attacking team are called the rockets
and the defending team are called the interceptors.  The target area is
marked off and the bucket or large tin is placed in the centre.  Only
rockets are allowed to go inside the target area.  Up to four
interceptors are allowed to hover around the target area.  The rockets
have a base at which they pick up their warheads.  Each rocket can carry
only one warhead to the target area.  If a rocket is tagged by an
interceptor before going inside the target area, they must hand over
their warhead and return to their base.  20 warhead units in the bucket
or tin destroy the interceptor target area.  All the coloured balls
count for 1 warhead unit.  The five white balls are special multi
warheads and count as 5 warhead units for each white ball.  If the
interceptor target area is not destroyed after 20 minutes then change
over the teams so that everyone has a turn at attacking and defending. 
This game is best played where there is a bit of cover for hiding and
creeping up on the target, or at night when visibility is reduced. 



-------------------------------- 
From: rickcl@pogo.wv.tek.com (Rick Clements)
Subject: Wide Games - Steal the Bacon
Date: 25 Nov 92 01:05:47 GMT


Divide the troop into two halves (not three halves, nor one half). 
Number off EACH half separately.  If there are 30 boys in the troop,
then you would have two groups, each numbered from 1- 15. 

Line them up facing each other, about 30-40 feet apart.  In numerical
order.  Place an object (hat, neckerchief, a duck) between the lines. 
Now the field will look like this:
    1 2 3 4 5 6 7 8 9 10


             X               O  <--- SPL or Scoutmaster


   10 9 8 7 6 5 4 3 2 1

The idea is for a scout to go out and retrieve the object.  The SM calls
out a number, and each scout with that number runs out and tries to get
the object and go back behind his line. 

Once the object is touched, the scout that touched the object can be
tagged by the other scout.  There are two ways to win a round: Either
get the object and bring it behind your line without being tagged, or
tag the other scout after he grabs the object and before he makes it
past the line. 

Variation

Tell a story instead of just calling out numbers.  "Once, THREE scouts
went on a hike.  They saw TWO deer and FIVE trees..."

Also, call out more than one number.  It usually ends up with two scouts
circling the object, waiting for an opening, with the other scouts
shouting, etc.  If nobody makes a move, call out another number so there
will be four scouts instead of two out there. 

                                                       Tom Cronin
                                         cronin@en.ecn.purdue.edu
                                                      Eagle Scout

Variation

We made it interesting by doing math problems (2 plus 4 divided by 3 or
some such). 

                                               Vance Kochenderfer
Eagle Scout, Asst. Scoutmaster Troop 967, Baltimore Area Council,
                                                             etc.

Variation

    3 4 5 6 7 8 9 (n)  (team A)
    2
    1


   F T              O  <--- SPL or Scoutmaster


    1
    2
    3 4 5 6 7 8 9 (n)  (team B)

No numbers are called, True/False questions are asked of the next person
in line.  Good type of questions deal with First Aid, Scouting history,
use of knots, just about anything dealing with Scouting, like "how far
can you go into the woods?"

Questions can slow scout's reaction time leaving the starting position
as the idea is to know whether the answer is T or F.  The idea is to
take the bacon of the correct answer, color of the bacon denotes the T
and the F bacon.  A Scout taking the correct answer bacon and returning
to Home gets a point, if he is "tagged" then the other team gets the
point.  If a Scout takes the wrong answer bacon then the Scout from the
other team doesn't have to try and tag him.  Taking the Wrong answer
bacon gives the other team a point.  But if the Scout takes the wrong
answer bacon and IS tagged by the Scout from the other team then the
Scout's team taking the bacon gets the point even though he selected
incorrectly.  Two wrongs don't make a right but I have seen older boys
take the wrong one and then "slip" so that they can get caught. 

This opens up many more chance to win even if your team members are the
fastest, it adds the element of knowledge into the game. 

                                                      Stan Bimson
                                                    ASM Troop 406

------------------------------
From: rickcl@pogo.wv.tek.com (Rick Clements)
Subject: Wide Games - Zorch
Date: 25 Nov 92 01:06:53 GMT


This game has to be played on a rather dark night.  Playing this game on
a hill is preferable.  What you need is a flashlight and a pot.  One
player sits at the top of the hill with the flashlight, the rest of the
people start at the bottom of the hill.  The object of the game is to
advance up the hill and touch the pot with out being "zapped" by the
person with the flashlight.  If a person is zapped they have to go back
down to the bottom of the hill and has to start over.  The first person
to get the pot is the winner.  He then becomes the person with the
flashlight and the game starts over.  My troop has played this game for
hours on end.  It is really fun and even some of the adults get in on
the action. 

                                                      Joe Ramirez
                                                       Life Scout

------------------------------
From: rickcl@pogo.wv.tek.com (Rick Clements)
Subject: Wide Games - Capture The Flag
Date: 25 Nov 92 01:07:44 GMT


First you pick out two even teams.  Once you have the teams you set
boundaries for the game.  The boundaries can be wherever you want them. 
What you should end up with is a large rectangle or square.  Once you
have decided on the boundaries, you should draw a line through the
middle of your playing zone.  This line is divides the two sides.  Each
team should be able to choose where they want their flag and jail but
they have to show the other team where they are and both teams have to
agree on the placement of the flags and jails. 

Once this is done, each team goes to their own side of the playing
field.  Once the game begins, the teams are free to go at the others
flag.  If a team member is caught on the other teams side, (To be caught
you must be "tagged" by a player on the opposite side on his own
territory), he will be sent to jail.  This player must sit in jail until
either the game ends or he is freed by a member of his own team.  To be
freed, you have to be touched by a "free" member of his own team.  The
freed player gets a free walk to his own side of the playing field.  The
person freeing the player is on his own, he may still be tagged and put
in jail.  To win the game you must capture the other teams flag and
return it to your own side with out being captured. 

It is up to the team on how they want to place their members.  When we
play, we usually have two players guard the flag and one player be the
jail guard.  Two or more players stick around and help provide the
defence.  The rest go for the flag. 

                                                      Joe Ramirez
                                                       Life Scout


------------------------------
From: rickcl@pogo.wv.tek.com (Rick Clements)
Subject: Wide Games - The Other Guy's Obstacle Course
Date: 25 Nov 92 01:08:39 GMT


Standard set-up, but small: tire to go through, chest-high rope to go
over, "creek" to cross, bell suspended out-of-reach to ring.  Trick is,
you may not do anything to maneuver yourself thru any obstacle - the
other people in the Patrol have to push/pull/carry/ lift/etc.  you thru!
First Scout lies down, and is stuffed thru the tire, whereupon he may
help pull subsequent Scouts thru.  At the over-the-rope obstacle, each
Scout must be lifted over by the others & deposited on the other side
(getting the last one over can take ingenuity!).  To go over the
"creek", the Scout whose turn it is may not "get wet", but everyone else
may.  The most amusing effective solution I've seen was a Patrol that
had their strongest Scout carry the 3 smallest across at one time, then
had the small guys go to hands-&-knees in the creek, pushed the big guy
over across the kneeling Scouts' backs, & had him pull the others over. 
Build a human pyramid to reach the bell.  Timed event, starts at ref's
"Go!", ends when bell rings.  Lots of tumbling around.  :-)

                                         Jaguar's NetWorking Labs
                                                           Denver


------------------------------
From: rickcl@pogo.wv.tek.com (Rick Clements)
Subject: Wide Games - Predators
Date: 25 Nov 92 01:09:32 GMT


I learned a game at national scout camp which I forget the name of, but
basically goes like this.  All the scouts save one (or a couple) start
out side of the woods.  They are considered the prey of the forest. 
(deer, antelope, small game.) In the forest you place a large number of
objects (hats, chips, scarves, etc) which represent food.  The prey must
go into the forest and gather three items of food (and return them to
the safety zone) or risk starvation during the winter. 

The one scout who is not prey is considered a predator (wolf, grizzly,
eagle, etc).  The predators job is to capture the prey.  he does this by
simply touching the prey.  The prey has three methods of defense. 

1) RUN - deer use it, (Be careful if you allow running at your camp.)

2) FREEZE - a prey that is totally immobile is considered to by
camouflaged, and cannot be touched until he moves (looks around, etc)

3) HIDE - touch a tree to symbolize hiding in the tree. 

Oh.  Each prey carries one object to symbolize themselves.  If they are
"eaten" by the predator, they must give their chip to the predator that
got them.  They then become a predator for the next year. 

If the predator doesn't get three prey, he starves for the winter.  Any
predator that starves becomes prey for the next year. 

The game is fun and shows how there must be a balance between the prey
and the predators. 

Note, you should start with only a small number of food in the forest
the first year (maybe 2 * number of prey) (remember they need three to
survive). 

I'm sure you can adapt this game to many environments and change the
rules where needed to make it more fun and or educational. 

                                          H. James de St. Germain
                                   Department of Computer Science
                                               University of Utah


------------------------------
From: rickcl@pogo.wv.tek.com (Rick Clements)
Subject: Wide Games - Jail Break
Date: 25 Nov 92 01:10:26 GMT


There are two "cops" and one "jailor".  The rest of the people are
"robbers".  The number of "cops" and "jailors" can vary depending on the
number of players.  A fairly central location is designated as "jail",
The jail should be fairly out in the open and the boundaries definite. 
A picnic table can work great as a jail (those in the jail would sit on
top of the table). 

All robbers are given some designated time to go hide (like hide-
and-go-seek ...  maybe 30-60 seconds).  After the appropriate hiding
time, the cops go looking for the robbers.  The robbers usually are not
in the same spot all of the time for reasons I will describe in a
minute.  The cop(s) catch a robber by one of many methods (this is where
the variations come into play)...the robber may be tagged, hit with a
light beam, person identified correctly, or combinations of these.  When
a robber is caught, they are taken to jail by the cop(s). 

Okay, now the big difference between this and hide-n-seek is, if someone
is quick and sly (someone being a robber), they can cause a "jail-break"
and let all that are in jail get out of jail.  This is done by sneaking
up into jail (not being caught by the jailor), starting IN jail (or
touching the table with both hands), and yelling "JAIL BREAK!" At this
point, all that are in jail are FREE.  The jailor must give everyone
that was in jail and the breaker some time to get away (maybe 15
seconds).  Sometimes this game has gone on for hours for one game. 

Sometimes it is a fairly short game (but not too often).  If you want,
you can have the game continue on by having the final (in this example)
3 people to be the cops and jailor. 

------------------------------
From: castaldi@heroes.glassboro.edu
Subject: STEAL THE BACON - VARIATION

ANOTHER VARIATION OF STEAL THE BACON -

INSTEAD OF CALLING NUMBERS, ASK QUESTIONS THAT RESULT IN A NUMBER LIKE:
 HOW MANY LEAVES ON POISON IVY?
 HOW MANY SCOUTS ARE THERE IN THE BUDDY SYSTEM?
 HOW MANY FIRST AID HURRY CASES ARE THERE?
 HOW MANY MINUTES CAN SOMEONE SURVIVE WITHOUT OXYGEN?

THE POSSIBILITIES ARE ENDLESS - AND IT'S NOT JUST ANOTHER MEANINGLESS GAME
 THAT IS A WASTE OF TIME.

------------------------------
From: edmonds@Β–mprgate.mpr.ca (Adam Edmonds)
Subject: Wide Games - Troglodytes

Here is a wide that we call "Troglodytes" although I think that
it's common name is burning bridges.

The premise behind the game is that Troglodytes have landed on our
planet from another galaxy and are preparing to take over the world.
The troglodytes have a faulty spaceship which will explode if it
set on fire.

The scouts job is to sneak up to the troglodyte ship and blow it up.
However, The troglodytes are more advanced then humans and have laser
blasters that can kill the scouts.

The Game:

    the game is played on a dark night in a large field with many
    hiding spots.

    The leaders place a candle and some matches at a designated location.
    The leaders then pick a place near the candle but not right up close
    to it.  Each leader carries a flashlight and is not allowed to move
    from his/her location.

    The scouts start at one location and must sneak up and light the candle.
    If a leader hears a scout he/she turns on his/her flashlight and blasts
    the scout.  If a scout is hit with the flashlight then he is out.

    The game continues until a scout can light the candle or until all scouts
    are dead.

    Note that the flashlights can only be used for a short burst.

------------------------------
From: hayesj@rintintin.Colorado.EDU (HAYES JAMES MICHAEL JR)
Subject: Winter Games - Snow Snake game

The snow snake game.
Native American winter game, reached higest levels of sophistication
among the nations and tribes near the Great Lakes.
Seneca tribe of the Iriquois Nation called it Gawasa, I believe.
(Also the name of the oldest winter training program in the BSA
I believe, now well over 50.  In the Land of the Oneidas council
upstate New York)
On a long, 1/4 mile or more , level surface, build a long pile of
snow, 2 feet high, 2 feet wide.  This will occupy a winter camporee
of about 100 scouts for an hour or so.  Make a V shaped trough in the
pile, smooth and ice it thoroughly.
All contestants have previously carved a snow snake.  It should be
5 to 7 feet long, about 1 1/2 inches high at the 2 to 4 inch long
head.  The eyes of the snake are whree it is weighted.  Ths snake
should never be wider than 3/4 inch and is usually only a 1/2 inch
high, behind the head.  The bottom is rounded, the top, behingd the
head is flat.  The underside of the head should curve up like a ski.
Decorations and carvinvgs should be done on the non-sliding surfaces.

The snow snake is held in the throwing hand with the index fingrer
at the end of the snake, like a sling.  The snake is supported wiht
the non throwing hand during a running head stzrt.  The arm movement
is a crass between a baseball side-arm pitch and a bowling 
delivery.

Using thes directions, at the defucnct Iriquios Council's 1973
Gawasa, a 14 year old scout threw a snow snake more than 1/4 mile
down the trough.  I have seen the Huron Nation build troughs on Lake
Michigan over 3 miles long, and one year saw a television reprt of 
a Huron throwing a snow snake over 2 miles down a trough ( about 1978 )

The younger scouts get really impressed when they see what they are
capable of.

------------------------------
From: gandersn@unixg.ubc.ca (George HN Anderson)
Subject: Winter Games

  I have seen all sorts of things done at winter camps, and while I have no
specific suggestions as to games, there are variations you can use on other
sports/games, such as: Golf (use tennis balls coffee cans and expect to lose 
a few balls), volleyball (careful, the ball gets quite hard, but playing this 
game knee or waist deep in powder is not to be missed.), campfire building
and so on. As I type this I remember building kitchen areas with tables and  
seats by digging into the snow. Wide games are a lot of fun in the snow (see
other thread) and I imagine "stalker" would be trickier on snowshoes...
One winter camp here in BC (Rovent for you BC ers who have seen a lot of this 
before) also features a gateway contest and snowsculpture contest.
  In general I think that you can do a lot of things at a winter camp that 
you can do in the summer, you just have to remember to stay dry. One final
note, Hot Chocolate tastes GREAT at -20 C!!! Enjoy!

------------------------------
From: M.S.Wileman1@lut.ac.uk
Subject:  Wide Game - Scout Staff treasure hunt
Date: 29 Nov 92 16:51:09 GMT

A wide game that is popular in our scouts is to distribute various
items of a trangia around our local village, on the ScoutLeaders
doorstep, and the Exec.'s etc, and send the scouts off on a kind of a
treasure hunt, with the aim to make a cup of tea for the S.L. and the
A.S.L. at the end(It was good!!;-)

The hunt started with a note telling them where to find the next item
of the Trangia, and then the next note was on the next item, etc...It
also helped the scouts to learn who thier Exec. were, as the notes
told them it was in the Secretary's garden, and it helped immensely if
they knew *who* the secertary was...

Glossary: Tragia: Swedish outdoor cooker, I'm not at all sure if it's
known at all in the U.S., but it is very popular over here.  It's
light wieght, and uses meths to run, but Butane attachments are
available now.  I splits up into several pieces, and so was ideal for
this exercise.

------------------------------
From: mpg92118@dit.upm.es (ANDRES CANCER ABREU)
Subject: More Cub Games
Date: Tue, 1 Dec 1992 20:03:31 GMT

		Race Around the Ring, 

Here is a short game for cubs.

Make pairs with the  boys in the pack, place the couples in a circle, one
kid behind the other looking both towards the center. Select a 'victim' and
a 'catcher'. Well after my poor English the game is like that.

The catcher tries to catch the victim who runs around the external part of
the ring. The victim can stop behind a couple and then the kid in the inner 
part is the catcher and the catcher is the victim. The new catcher must touch
his ankle before begining to run.

I make a draft of the exchange between victim and catcher so i is clear. (sorry
my English is not that level) :)

              c3
	      c4   	
		   	
      c1 c2       c6 c5 <-- V
		   !	
     V <-- C  c8   C
	      c7	 

They get so confused with changing sides that is really amazing.....

------------------------------
From: EEE90053@IBM3090.BHAM.AC.UK
Subject: Re: British Bulldog
Date: 3 Dec 92 15:21:56 GMT

I remember playing the game as a cub.  It starts with the whole troop/pack
at one end of the playing area, with one person in the middle.  They choose
someone from the pack to run accross to the other side of the area.  The
person who is on has to intercept the person running accross and somehow lift
him off the ground.  If this is achieved, the person running must join the
other in the middle.  When the runner is caught or gets to the other side,
the rest of the pack runs.  The game is over when all the pack is caught.
This game was banned in the UK in Scout POR, but a less dangerous version is
still played where the person runners have their neckerchieves tucked in their
shorts and are caught when it is removed.

------------------------------
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From: macman@bernina.ethz.ch (Danny Schwendener)
Subject: rec.scouting FAQ  #3: Games (3/3)
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