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Article #12Special Talk on VRML and Game Developers Conf
From: Wm Randolph Franklin
Date: Wed, 10 Apr 1996 00:00
Date: Wed, 10 Apr 1996 00:00
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VRML, Graphics and Games Kirk Parsons, Pres Attic Graphics Monday, April 15, 11am CC324 While the first version of VRML was announced just one year ago, VRML has moved forward more rapidly than most would have guessed. Many problems with the VRML standard still remain, and at this stage, the computer game industry, the primary consumer of 3D graphics technology on PC/Mac platforms, is reluctant to adopt the VRML standard. The talk will discuss such issues as VRML's current state, what improvements it would need to be adopted by the computer game industry, and whether it is possible for the standard to be adopted by the game industry at all. We will also discuss the market for 3D graphics and the new possibilities for non-game 3D products on the PC. There may also be comments on the Computer Game Developers Conference last week. For info, contact: (Kirk Parsons) <72702.3604@compuserve.com>, or the host: ---- Wm. Randolph Franklin, ECSE, wrf@ecse.rpi.edu, x6077, Fax: -6261
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f61a9,4b03ab8fd1967ebe,start X-Google-Attributes: gidf61a9,public X-Google-Thread: 106535,4b03ab8fd1967ebe,start X-Google-Attributes: gid106535,public From: wrf@speed.ecse.rpi.edu (Wm Randolph Franklin) Subject: Special Talk on VRML and Game Developers Conf Date: 1996/04/10 Message-ID: <4ketnq$g05@usenet.rpi.edu> X-Deja-AN: 146724590 distribution: ny organization: ECSE Dept, Rensselaer Polytechnic Institute, Troy, NY, 12180 USA reply-to: wrf@ecse.rpi.edu newsgroups: rpi.general,capdist.seminars