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Article #12

Special Talk on VRML and Game Developers Conf

#12
From: Wm Randolph Franklin
Date: Wed, 10 Apr 1996 00:00
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		     VRML, Graphics and Games

			Kirk Parsons, Pres
			  Attic Graphics

		      Monday, April 15, 11am
			      CC324

While the first version of VRML was announced just one year ago,
VRML has moved forward more rapidly than most would have guessed.
Many problems with the VRML standard still remain, and at this
stage, the computer game industry, the primary consumer of 3D
graphics technology on PC/Mac platforms, is reluctant to adopt the
VRML standard.

The talk will discuss such issues as VRML's current state, what
improvements it would need to be adopted by the computer game
industry, and whether it is possible for the standard to be
adopted by the game industry at all. We will also discuss the
market for 3D graphics and the new possibilities for non-game 3D
products on the PC.

There may also be comments on the Computer Game Developers
Conference last week.

For info, contact: (Kirk Parsons) <72702.3604@compuserve.com>,
or the host:

---- Wm. Randolph Franklin,  ECSE, wrf@ecse.rpi.edu, x6077,  Fax: -6261
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From: wrf@speed.ecse.rpi.edu (Wm Randolph Franklin)
Subject: Special Talk on VRML and Game Developers Conf
Date: 1996/04/10
Message-ID: <4ketnq$g05@usenet.rpi.edu>
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organization: ECSE Dept, Rensselaer Polytechnic Institute, Troy, NY, 12180 USA
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