Article View: sci.electronics
Article #16701Re: Sort of a Joke - sad though...
From: Martin Emde
Date: Fri, 08 Jan 1993 00:29
Date: Fri, 08 Jan 1993 00:29
35 lines
2074 bytes
2074 bytes
In article <1if757INNjlf@transfer.stratus.com> det@phlan.sw.stratus.com (David Toland) writes: >In article <1if650INNt9a@hp-col.col.hp.com> cab@col.hp.com (Chris Best) writes: >[someone else writes, no attribution given]: >>> If I remember, the Nintendo manual say that you should not connect >>> the game to projection TVs. Anyone know why? >>Just a guess, since I know little of Nintendo (and I like >>it this way) - if they offer a device that senses screen >>position when you aim it at the TV (like a pistol, or isn't >>there some sort of shoulder-held bazooka now?), it probably >>won't (or won't) work properly. >> >>To answer what you MIGHT be asking, it won't hurt the TV. > >Bzzzt. Sorry, that is incorrect. It *will* harm the TV. Projection TV >systems are particularly sensitive to CRT "burn", a desensitization of >the phosphors from prolonged firing. Video games often have fixed layouts >in high contrast and strong color, so after a few hours of playing your >favorite game you may find a ghost of it is permanently a part of >everything you watch on that TV. > >By the way, the gun (which reads the "flying spot" of the video trace >from the screen), should work adequately with projection TV, so that is >*not* the problem. > Can anyone out there be more specific as to how those games work that sense screen position? How does it compensate for different sized images and varying distances from the TV? Thanks, -martin -- Martin C Emde <mce5921@bcstec.boeing.com> uunet!bcstec!mce5921 Boeing Commercial Airplane Group - 777 Electrical Systems Renton, Washington USA
Technical Details
Message-ID:
<C0IEow.326@bcstec.ca.boeing.com>Path:
arc1-ca.pugleaf.net!sparky!uunet!bcstec!mce5921References:
<1993Jan6.152948.11943@phx.mcd.mot.com> <1if650INNt9a@hp-col.col.hp.com> <1if757INNjlf@transfer.stratus.com>Show Full Headers
Complete Article Headers
Newsgroups: sci.electronics,rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!bcstec!mce5921 From: mce5921@bcstec.ca.boeing.com (Martin Emde) Subject: Re: Sort of a Joke - sad though... Message-ID: <C0IEow.326@bcstec.ca.boeing.com> Organization: Boeing References: <1993Jan6.152948.11943@phx.mcd.mot.com> <1if650INNt9a@hp-col.col.hp.com> <1if757INNjlf@transfer.stratus.com> Distribution: na Date: Fri, 8 Jan 1993 00:29:19 GMT Lines: 35