Article View: sci.nanotech
Article #825AI & Nanotech
From: Nick Szabo
Date: Sat, 21 Nov 1992 02:28
Date: Sat, 21 Nov 1992 02:28
228 lines
10199 bytes
10199 bytes
In _Engines of Creation_, Drexler spent quite a bit of
time on the importance of AI, but since then his work
has focused mostly on the mechanical aspects of
nanosystems. AI, or more broadly a-life and computer
science in general, remains an important part of bringing
about a future of abundance, both in its own right and
in helping make nanosystems a reality.
We all must prune our search trees somewhere. Drexler
is now concentrating on the mechanical aspects of nanotech.
A number of important topics are up to the rest of us to
solve, to wit:
* Intermediate advances in biotech, lithography, etc.
* The actual design for a self-replicating universal
(or at least very flexible) constructor. We want
flexibility among a number of areas, including
shapes, materials, assemblies, etc. This is any
extremely tough problem, with few working on it.
* Control mechanisms and/or circuitry. Once we get to
the nanoscale our normal control circuitry becomes
quite cumbersome. The controllers for AFMs and STMs
dominate the device.
* How to handle the complexity of a design with millions
of moving parts. Compilers are a good model for
mechanical design generation, but so are expert systems,
search/learning algorithms, etc. There are also a wide
variety of weird techniques used in silicon and software
compilers themselves.
I like many went into computer science mainly for "AI", but I've
found having a wider scope in computer science, a-life, and
technology in general to be more productive than traditional AI.
I see a large number of potential breakthrough apps:
* The application of search/learning techniques like genetic algorithms
(see below), simulated annealing, neural nets, etc. Layering of
these techniques, eg subsumption architecture.
* Non-anthropomorphic robots. It is doubtful that the human limbs
are anywhere near optimal for most tasks. Drexler gives the example
of the Stewart platform, and Hans Moravec the Christmas Bush. Another
example, of which I wish I had more details, is an IBM electromagnetically
levitated "arm" that can do various kinds of circuit board assembly
and/or soldering operations with an accuracy of 500 nm. I envision
a future levitated tool performing operations in five or more
degrees of freedom with Mhz frequency. Yet more examples: automatically
guided vehicles (AGVs) and CNC machinery in general: programmable lathes,
mills, presses, lasers, etc.
Most combinations of the above probably haven't been tried yet:
Stewart platforms and CAM machinery with subsumption architecture,
e-mag floating tools with neural nets trained to minimize soldering
mistakes, etc.
In general, sensory-rich machines tied to adaptive architectures are
just starting to be explored. The biggest cost remaining in factories
is the detection and correction of errors. Adapative machines
combined with massives numbers and varieties of microfabbed sensors
could do wonders for automation.
My favorite area is the use of search/learning algorithms to assist
in design work in new territories. Engineer defines new territory
and search spaces within it. Computer goes off and searches
various important spaces in the new territory & brings back some
interesting solutions. The human designer tweeks the solutions & search
parameters. Repeat until design is ready to implement.
Search/learning algorithms have already rediscovered various scientific
laws, eg Kepler's third law, and various efficient algorithms. They might
not be able to discover major new techniques until we make them an integral
part of the engineering process. I am currently designing software
that will integrate learning algorithms with a simplified version
of process or metabolic design. The target application is the design
of optimally self-replicating and flexibly-manufacturing factories,
but the software may end up being more generally useful. If anybody
is interested in this, and experienced in computer science and/or
manufacturing, I'd love to have somebody to bounce the ideas and
designs off of.
Final note: I've mentioned genetic programming, now you can buy the
book!. GP, a generalized form of simulated evolution (aka genetic
algorithms) is the technique of using the parse tree of a language
(or S-expressions in LISP) as a genetic code and evolving an optimal
program against a fitness function.
Date: Mon, 16 Nov 92 17:13:11 PST
From: John Koza <koza@CS.Stanford.EDU>
Subject: New Book and Videotape on genetic Programming
BOOK AND VIDEOTAPE ON GENETIC PROGRAMMING
A new book and a one-hour videotape (in VHS NTSC, PAL, and SECAM
formats) on genetic programming are now available from the MIT
Press.
NEW BOOK...
GENETIC PROGRAMMING: ON THE PROGRAMMING OF COMPUTERS BY
MEANS OF NATURAL SELECTION
by John R. Koza, Stanford University
The recently developed genetic programming paradigm provides a
way to genetically breed a computer program to solve a wide variety
of problems. Genetic programming starts with a population of
randomly created computer programs and iteratively applies the
Darwinian reproduction operation and the genetic crossover (sexual
recombination) operation in order to breed better individual
programs. The book describes and illustrates genetic programming
with 81 examples from various fields.
840 pages. 270 Illustrations. ISBN 0-262-11170-5.
Contents...
1 Introduction and Overview
2 Pervasiveness of the Problem of Program Induction
3 Introduction to Genetic Algorithms
4 The Representation Problem for Genetic Algorithms
5 Overview of Genetic Programming
6 Detailed Description of Genetic Programming
7 Four Introductory Examples of Genetic Programming
8 Amount of Processing Required to Solve a Problem
9 Nonrandomness of Genetic Programming
10 Symbolic Regression - Error-Driven Evolution
11 Control - Cost-Driven Evolution
12 Evolution of Emergent Behavior
13 Evolution of Subsumption
14 Entropy-Driven Evolution
15 Evolution of Strategy
16 Co-Evolution
17 Evolution of Classification
18 Iteration, Recursion, and Setting
19 Evolution of Constrained Syntactic Structures
20 Evolution of Building Blocks
21 Evolution of Hierarchies of Building Blocks
22 Parallelization of Genetic Programming
23 Ruggedness of Genetic Programming
24 Extraneous Variables and Functions
25 Operational Issues
26 Review of Genetic Programming
27 Comparison with Other Paradigms
28 Spontaneous Emergence of Self-Replicating and Self-Improving
Computer Programs
29 Conclusions
Appendices contain simple software in Common LISP for
implementing experiments in genetic programming.
ONE-HOUR VIDEOTAPE...
GENETIC PROGRAMMING: THE MOVIE
by John R. Koza and James P. Rice, Stanford University
The one-hour videotape (in VHS NTSC, PAL, and SECAM formats)
provides a general introduction to genetic programming and a
visualization of actual computer runs for 22 of the problems
discussed in the book GENETIC PROGRAMMING: ON THE PROGRAMMING
OF COMPUTER BY MEANS OF NATURAL SELECTION. The problems
include symbolic regression, the intertwined spirals, the artificial
ant, the truck backer upper, broom balancing, wall following, box
moving, the discrete pursuer-evader game, the differential pursuer-
evader game, inverse kinematics for controlling a robot arm,
emergent collecting behavior, emergent central place foraging, the
integer randomizer, the one-dimensional cellular automaton
randomizer, the two-dimensional cellular automaton randomizer,
task prioritization (Pac Man), programmatic image compression,
solving numeric equations for a numeric root, optimization of lizard
foraging, Boolean function learning for the 11-multiplexer, co-
evolution of game-playing strategies, and hierarchical automatic
function definition as applied to learning the Boolean even-11-
parity function.
---------------------------ORDER FORM----------------------
PHONE: 800-326-4471 TOLL-FREE or 617-625-8569
MAIL: The MIT Press, 55 Hayward Street, Cambridge, MA 02142
FAX: 617-625-9080
Please send
____ copies of the book GENETIC PROGRAMMING: ON THE
PROGRAMMING OF COMPUTERS BY MEANS OF NATURAL SELECTION by
John R. Koza (KOZGII) (ISBN 0-262-11170-5) @ $55.00.
____ copies of the one-hour videotape GENETIC PROGRAMMING: THE
MOVIE by John R. Koza and James P. Rice in VHS NTSC format
(KOZGVV) (ISBN 0-262-61084-1) @$34.95
____ copies of the videotape in PAL format (KOZGPV) (ISBN 0-262-
61087-6) @$44.95
____ copies of the videotape in SECAM format (KOZGSV) (ISBN 0-
262-61088-4) @44.95.
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------------------------------
*******************
Nick Szabo szabo@techbook.com
[Don't forget Genetic Algorithms, D. Goldberg, Addison-Wesley, 1989,
and of course Adaptation in Natural and Artificial Systems,
J. Holland, 1975 (2nd. ed. MIT Press 1992).
--JoSH]
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Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!rutgers!igor.rutgers.edu!planchet.rutgers.edu!nanotech From: szabo@techbook.com (Nick Szabo) Newsgroups: sci.nanotech Subject: AI & Nanotech Message-ID: <Nov.20.21.28.38.1992.26517@planchet.rutgers.edu> Date: 21 Nov 92 02:28:39 GMT Sender: nanotech@planchet.rutgers.edu Lines: 228 Approved: nanotech@aramis.rutgers.edu