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Article #14966

Job Offered: Physics Simulation Programmer

#14966
From: Dylan Banarse
Date: Thu, 06 Jun 2002 12:13
28 lines
2370 bytes
Position available to work on a groundbreaking artificial-life,
cross-media entertainment project for Creature Labs in Cambridge,
England. Based on Artificial-life the project involves evolution,
distributed artificial worlds and mass audiences.

The candidate will work within a team of developers and will be
responsible for customising and optimising 3D real-time physics
engines for particular applications.

The primary requirement of the candidate is a strong background in
applied mathematics and numerical algorithm optimisation. Experience
working with 3D real-time physics engines is essential.

The candidate will be working in C++ and C, experience in processor
optimisation would be a bonus.

Must work well within a team and be capable of working to tight
deadlines in a dynamic environment. An interest in Artificial-Life is
required, particular interest in evolutionary systems, neural networks
and control theory would be beneficial.

The position is due to open summer/autumn 2002 and Creature Labs will
be interviewing for the best candidate in the preceding period.
Competitive salaries for the right candidate!

Contact sarah.reardon@creaturelabs.com with CV, references and
details.
www.creaturelabs.com
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From: dylan.banarse@creaturelabs.com (Dylan Banarse)
Newsgroups: sci.physics,sci.math.num-analysis,uk.jobs.offered,england.jobs.offered
Subject: Job Offered: Physics Simulation Programmer
Date: 6 Jun 2002 05:13:53 -0700
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