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Article #2907TECH: Odd qualities of interface for SEGA 3D PC glasses ?
From: Michael A Cecere
Date: Thu, 31 Dec 1992 21:16
Date: Thu, 31 Dec 1992 21:16
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Can someone suggest to me why my SEGA glasses interface works better on one side then the other? i've tried both the 2N2222 circuit and the 555 circuit which i'm sticking with and they both do the same thing. the left eye has quite a nice extinction ratio, can't see much of the 'R' but the right eye isn't nearly as good. Is there a tuning for REND386 that might compensate for this? I tried flipping the lenses also and the problem then switched sides. i 'think' i tried switching the lenses inside the program and i think the problem stayed on the same side. Thanks, Mike Cecere WB2ZLW *********************************************** **** "Of course TV is a medium, **** *** It's not rare, *** *** And it's certainly not well done." ***
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arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!zaphod.mps.ohio-state.edu!uwm.edu!ogicse!news.u.washington.edu!stein.u.washington.edu!hlabShow Full Headers
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Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!zaphod.mps.ohio-state.edu!uwm.edu!ogicse!news.u.washington.edu!stein.u.washington.edu!hlab From: mac20@cunixf.cc.columbia.edu (Michael A Cecere) Newsgroups: sci.virtual-worlds Subject: TECH: Odd qualities of interface for SEGA 3D PC glasses ? Message-ID: <1ib6cqINNrak@shelley.u.washington.edu> Date: 31 Dec 92 21:16:45 GMT Article-I.D.: shelley.1ib6cqINNrak Organization: Columbia University Lines: 22 Approved: cyberoid@milton.u.washington.edu NNTP-Posting-Host: stein.u.washington.edu Originator: hlab@stein.u.washington.edu