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Article #2923

Re: TECH: Amiga VR?

#2923
From: Ray Hines
Date: Sat, 02 Jan 1993 06:44
40 lines
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In a message dated Fri 2 Jan 93 18:58, Diego@minerva.st.dsi.unimi.it
(diego) wrote:

 D> I am not saying WHICH machine is better for VR, I am just saying you
 D> can take all the Toasters and Lightwaves, "plug'n'play", and all the
 D> stories about the Amiga-inside-the-Virtuality-machine (true but it
 D> doesn't render a pixel!) and throw them OUT-OF-THE-WINDOW.

I'm not one of those who pronounce the Amiga as perfect for VR.  It's
more of an "to each his own" philosophy that I hold.  A certain
platform is ideal for a certain person.  Some people prefer Amigas.
Some, Macs.  Some IBMs.  Etc.
  
The Amiga system described above is not ideal for VR in my opinion.
It should just be equipped with different boards.  There's your new
DVI graphics board which has 1024x1024 (or more?) resolution, 24 bit,
and according to several folks, is faster than a Silicon Graphics
workstation.  There's the Rambrandt (sic) card which supports up to
2048x2048 and has high speed processors on it. There's quite a few
cards out there that can certainly make the Amiga fly with graphics,
probably in real time (or at least near it).  There IS some software
out there which suits VR work fine, in my opinion.  I am sure more
will be developed especially now that the Amiga 4000 is out.  I
recently had the opportunity to see one in person.  It was impressive.
It had an animation in full color mode (this is the basic A4000 system
without any enhancements) of you flying through the Grand Canyon.  It
was so fast it was just a blur.  That's potential there.

Sorry, my friend, I wouldn't throw the Amiga out the window.  That is,
if you use the right hardware and software which you probably weren't
aware of.

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From: dream!Ray_Hines@bikini.cis.ufl.edu (Ray Hines)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Amiga VR?
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Date: 2 Jan 93 06:44:27 GMT
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