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Article #2926

Re: TECH: Realistic Hand Model driven by DataGlove

#2926
From: mtymp07
Date: Mon, 04 Jan 1993 04:02
28 lines
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In <1hubibINN702@shelley.u.washington.edu>
diego@minerva.st.dsi.unimi.it (Diego Montefusco) writes:

>The problem I found is the THUMB: since the DataGlove can't detect all
>movements of the first joint of the thumb (i.e. the one which links
>the finger and the hand), without additional sensors, I was wondering
>around WHICH axis the thumb should twist about: it surely isn't one of
>the coordinate ones (X,Y,Z), and I've come out with a strange one,
>empirically (sp?) found with trial and error. But it still doesn't
>satisfy me. Infact if I make an OK posture, touching thumb and index,
>the on-screen hand doesn't do the same, having always some
>mis-alignment (sp?) between the two fingers. It surely depends on the
>fact that I LOCKED the thumb movement on the WRONG plane.

Correct me if I'm wrong, but the thumb does not move on just one
plane.  It has a range of 3-Space that it can wander around in, just
like the fingers.  Granted, it's not a very big space, but it
certainly is not a plane.

- Peter

-------------------------------------------------------------------------------
 All those moments will be lost    | Peter Vessenes, Certified Student Prodigy|
 in time, like tears in the rain. | (CSP), etc. @ Human Factors Research Lab,|
   peterv@dexter.psych.umn.edu    | U of MN, Mpls:  mtymp07@staff.tc.umn.edu 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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From: mtymp07@staff.tc.umn.edu
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Realistic Hand Model driven by DataGlove
Message-ID: <1ib8q9INN5m@shelley.u.washington.edu>
Date: 4 Jan 93 04:02:52 GMT
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