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Article #3043Re: TECH: Distortion in VR view
From: Dave Stampe
Date: Mon, 25 Jan 1993 14:40
Date: Mon, 25 Jan 1993 14:40
44 lines
2763 bytes
2763 bytes
dchapman@ncsa.uiuc.edu (Dee A. Chapman) writes:
>I've noticed some "distortion" in viewing 3D graphics objects which
>were rendered using an SGI SkyWriter (GL Library). For example, if I
>create two divergent rectangular boxes, and view them on the flat screen
>of the computer console, they will appear to converge or be parallel:
>
>I believe this effect is due to the use of the "perspective" GL
>library call. (void perspective(Angle fovy,aspect, znear, zfar)) I
>realize that the objects should appear to converge as they get farther
>away from the viewer, however the effect I'm referring to is that
>them seem to converge excessively. I can lessen this "converging" effect
>>by varying the fovy parameter. However, this can introduce other
>inaccuracies.
The effect is caused by an excesive FOV for your viewing situation.
The FOV csnnot be too wide: the angle should be 2*atan(w/2/d), where d
is the distance from your eye to the monitor, and w is the width of
the monitor screen (or window). You can often go up to twice this FOV
without adding excessive distortion. Still, it's restrictive.
>>From a simulation point of view, I'd like to make this graphics
>representation
>as close to "real" life representation as possible.
>
>In addition, I've noticed when I view the 3D graphics objects using
>a Flight Helmet head mounted display, the "converging" effect is
>lessened. I'm thinking that is probably due to the lensing in the
No, this is because the FOV of the HMD matches the FOV parameter in
your software better. I see this all the time with wide-angle
displays for REND386--it's not a bug, it's a feature! (B-{))
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| My life is Hardware, | Dave Stampe |
| my destiny is Software, | dstampe@psych.toronto.edu |
| my CPU is Wetware... | dstampe@sunee.uwaterloo.ca |
| Am I a techno-psychologist, or just an engineer dabbling in psychology?|
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!saimiri.primate.wisc.edu!usenet.coe.montana.edu!news.u.washington.edu!stein.u.washington.edu!hlab From: dstampe@psych.toronto.edu (Dave Stampe) Newsgroups: sci.virtual-worlds Subject: Re: TECH: Distortion in VR view Date: Mon, 25 Jan 1993 14:40:21 GMT Organization: Department of Psychology, University of Toronto Lines: 44 Approved: cyberoid@milton.u.washington.edu Message-ID: <1k2rn2INNm3p@shelley.u.washington.edu> References: <1jvlreINNcu5@shelley.u.washington.edu> NNTP-Posting-Host: stein.u.washington.edu Originator: hlab@stein.u.washington.edu