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Article #3045Re: TECH: Distortion in VR view
From: Diego Montefusco
Date: Mon, 25 Jan 1993 15:27
Date: Mon, 25 Jan 1993 15:27
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In <9301250316.AA23097@ghost.dsi.unimi.it>, on Jan 24, you wrote: > From: dchapman@ncsa.uiuc.edu (Dee A. Chapman) > Subject: TECH: Distortion in VR view > Date: Tue, 19 Jan 93 15:23:53 CST > Organization: Nat'l Ctr for Supercomp App (NCSA) @ University of Illinois > > In addition, I've noticed when I view the 3D graphics objects using > a Flight Helmet head mounted display, the "converging" effect is > lessened. I'm thinking that is probably due to the lensing in the > helmet. Any other ideas? > > I'd really appreciate either some references to papers or books that deal > with these issues, or your own personal experiences with this. > Email would be preferable. Thanks a lot for your time. Regarding the distortion introduced by the optics of HMD, refer to the excellent paper by Robinett and Rolland on the first issue of Presence, "A computational model for the stereoscopic optics of HMDs". Diego
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!saimiri.primate.wisc.edu!usenet.coe.montana.edu!news.u.washington.edu!stein.u.washington.edu!hlab From: diego@minerva.st.dsi.unimi.it (Diego Montefusco) Newsgroups: sci.virtual-worlds Subject: Re: TECH: Distortion in VR view Date: Mon, 25 Jan 93 16:27:07 CET Organization: University of Washington Lines: 23 Approved: cyberoid@milton.u.washington.edu Message-ID: <1k2rqdINNm4a@shelley.u.washington.edu> NNTP-Posting-Host: stein.u.washington.edu Originator: hlab@stein.u.washington.edu