Article View: sci.virtual-worlds
Article #3074Re: TECH: Distortion in VR view
From: Clark Battle
Date: Tue, 26 Jan 1993 16:08
Date: Tue, 26 Jan 1993 16:08
25 lines
1497 bytes
1497 bytes
In article <1jvlreINNcu5@shelley.u.washington.edu>,
dchapman@ncsa.uiuc.edu (Dee A. Chapman) writes:
|> I've noticed some "distortion" in viewing 3D graphics objects which
|> were rendered using an SGI SkyWriter (GL Library). For example, if I
|> create two divergent rectangular boxes, and view them on the flat screen
|> of the computer console, they will appear to converge or be parallel:
|> etc
I have an article dealing with this and if I remember it correctly it
has to do with the viewer's inter pupillary distance. Ill have to
reread it to be sure though. The article does, however, give some
explaination for it.
"A Computational Model for the Stereoscopic
Optics of a Head Mounted Display"
Warren Robinett
Jannick P. Rolland
UNC - CS dept
SPIE vol 1457
Stereoscopic Displays and Applications II (1991)
Technical Details
Message-ID:
<1k5cg1INNhp0@shelley.u.washington.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!ogicse!news.u.washington.edu!stein.u.washington.edu!hlabReferences:
<1jvlreINNcu5@shelley.u.washington.edu>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!ogicse!news.u.washington.edu!stein.u.washington.edu!hlab From: battlec@cs.rpi.edu (Clark Battle) Newsgroups: sci.virtual-worlds Subject: Re: TECH: Distortion in VR view Message-ID: <1k5cg1INNhp0@shelley.u.washington.edu> Date: 26 Jan 93 16:08:34 GMT Article-I.D.: shelley.1k5cg1INNhp0 References: <1jvlreINNcu5@shelley.u.washington.edu> Organization: University of Washington Lines: 25 Approved: cyberoid@milton.u.washington.edu NNTP-Posting-Host: stein.u.washington.edu Originator: hlab@stein.u.washington.edu