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Article #3074

Re: TECH: Distortion in VR view

#3074
From: Clark Battle
Date: Tue, 26 Jan 1993 16:08
25 lines
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In article <1jvlreINNcu5@shelley.u.washington.edu>,
dchapman@ncsa.uiuc.edu (Dee A. Chapman) writes:

|> I've noticed some "distortion" in viewing 3D graphics objects which
|> were rendered using an SGI SkyWriter (GL Library).  For example, if I 
|> create two divergent rectangular boxes, and view them on the flat screen
|> of the computer console, they will appear to converge or be parallel:
|> etc

I have an article dealing with this and if I remember it correctly it
has to do with the viewer's inter pupillary distance. Ill have to
reread it to be sure though.  The article does, however, give some
explaination for it.

        "A Computational Model for the Stereoscopic 
                Optics of a Head Mounted Display"

                Warren Robinett
                Jannick P. Rolland
                UNC - CS dept

                SPIE vol 1457
                Stereoscopic Displays and Applications II (1991)
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From: battlec@cs.rpi.edu (Clark Battle)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Distortion in VR view
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Date: 26 Jan 93 16:08:34 GMT
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