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Article #3088

Re: INDUSTRY: Dimension International

#3088
From: David Lau-Kee
Date: Wed, 27 Jan 1993 16:22
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diego@minerva.st.dsi.unimi.it (Diego Montefusco) writes:

...
>The hard-core of the Desktop VR system is NOT a 486: it is a SPEA FGA4
>graphic board, which mounts a TI34020 graphic processor. That's why I
>don't think they are using assembler routines from the games. Maybe
>they're using assembler routines on the TI processor, but that's
>another thing, and I don't think this is the reason why they don't
>port the system on other computers.  Anyway they ALSO (not only
>Sense8) use ADDITIONAL HARDWARE.
>
>Sense8's system, WorldToolKit does NOT use a RISC: it uses Intel DVI
>ActioMedia boards, and sure it is slower than Dimension's system, but
>it also GIVES TEXTURE MAPS. It is slower since the math geometrical
>transformations are performed by the CPU (a 486 usually) and not by a
>special purpose processor, like the TI 34020 in the Dimension system.

Dimension's stuff supports SVGA. They recommend local bus.  The SPEA
board is an option.

If you're after quick 'n' dirty desktop VR with a bunch of basic
end-user construction tools then you might find yourself considering
Dimension kit. If you're after a more flexible, developer-level system
with better support for intricacies of 3DG and structuring interactive
3D apps you'd probably consider Sense8's WTK. If you want X% of both
systems for 0% of the price, you'll find it worthwhile to check out
REND386.  I'm not convinced of the wiseness of your comments on their
relative performance, Diego.

David
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From: laukee@canon.co.uk (David Lau-Kee)
Newsgroups: sci.virtual-worlds
Subject: Re: INDUSTRY: Dimension International
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Date: 27 Jan 93 16:22:57 GMT
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