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Article #3091

Re: TECH: Amiga VR?

#3091
From: Diego Montefusco
Date: Wed, 06 Jan 1993 18:37
57 lines
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In <9301050611.AA28813@ghost.dsi.unimi.it>, on Jan 4, you wrote:

> From: dream!Ray_Hines@bikini.cis.ufl.edu (Ray Hines)
> Subject: Re: TECH: Amiga VR?
> Date: 2 Jan 93 06:44:27 GMT
> Organization: DreamStates BBS & CyberNet HQ in G'ville, FL   1-904-331-4317
> 
> 
> 
> In a message dated Fri 2 Jan 93 18:58, Diego@minerva.st.dsi.unimi.it
> (diego) wrote:
> 
>  D> I am not saying WHICH machine is better for VR, I am just saying you
>  D> can take all the Toasters and Lightwaves, "plug'n'play", and all the
>  D> stories about the Amiga-inside-the-Virtuality-machine (true but it
>  D> doesn't render a pixel!) and throw them OUT-OF-THE-WINDOW.
> 
> The Amiga system described above is not ideal for VR in my opinion.
> It should just be equipped with different boards.  There's your new
> DVI graphics board which has 1024x1024 (or more?) resolution, 24 bit,
> and according to several folks, is faster than a Silicon Graphics
> workstation.  There's the Rambrandt (sic) card which supports up to
> 2048x2048 and has high speed processors on it. There's quite a few
> cards out there that can certainly make the Amiga fly with graphics,
> probably in real time (or at least near it).  There IS some software
> out there which suits VR work fine, in my opinion.  I am sure more
> will be developed especially now that the Amiga 4000 is out.  I
> recently had the opportunity to see one in person.  It was impressive.

Finally someone who seems to understand how the things work! You are 
RIGHT! if someone starts talking about graphics boards with graphics
processors on it I can't disagree. A 68040 CAN do a lot, I already said
this and I want to repeat it.
My flame wasn't against Amiga, it was again Amigans who don't understand
what VR is and go on talking about DVEs (Digital Video Effects, like the 
Toaster) and rendering packages.

Can you please tell us the name of the software which suits VR work fine?

> It had an animation in full color mode (this is the basic A4000 system
> without any enhancements) of you flying through the Grand Canyon.  It
> was so fast it was just a blur.  That's potential there.

Was it pre-computed and compressed or rendered in real-time? It seems to
me that THIS would make a great difference (BTW on the Amiga the play
of compressed animations - IFF ANIM files - is almost completely done via
the Blitter, not the CPU)...

> Sorry, my friend, I wouldn't throw the Amiga out the window.  That is,
> if you use the right hardware and software which you probably weren't
> aware of.

Infact if you read carefully what I left from my previous message (top of
this posting), I DIDN'T throw the Amiga out the window.

Diego
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From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
Newsgroups: sci.virtual-worlds
Subject: Re: TECH: Amiga VR?
Date: Wed, 6 Jan 93 19:37:17 CET
Organization: University of Washington
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