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Article #3121TECH: Sega promises 'virtual-reality' game in 1993
From: UPI
Date: Wed, 06 Jan 1993 23:53
Date: Wed, 06 Jan 1993 23:53
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Clarinet, the online news service available from many USENET hosts, reports that Sega said on Wednesday, January 6th, that it will start shipping a ``virtual-reality'' attachment to its Genesis video-game machine in time for the 1993 holiday selling season. The company said the Virtua Sega system would include technology that has been only available for research strategy and training by NASA and the military. ``Virtua Sega delivers a feeling of total immersion into a completely realistic 360-degree gaming world by utilizing three-dimensional, stereo-optic vision and depth perception,'' the company said. Sega did not disclose details on the attachment or how much it will sell for, other than saying it will be offered at a ``mass-consumer price point.''.... ``Virtua Sega is right over the technological horizon and Sega will bring it to consumers in the fourth quarter of this year,'' said Tom Kalinske, president and chief executive officer. ``Sega continues to be the first in defining 'next level' technologies that offer great values at a consumer price.''
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Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!uwm.edu!ogicse!news.u.washington.edu!stein.u.washington.edu!hlab From: clarinews@clarinet.com (UPI) Newsgroups: sci.virtual-worlds Subject: TECH: Sega promises 'virtual-reality' game in 1993 Message-ID: <1iq94jINN642@shelley.u.washington.edu> Date: 6 Jan 93 23:53:51 GMT Article-I.D.: shelley.1iq94jINN642 Organization: University of Washington Lines: 21 Approved: cyberoid@milton.u.washington.edu NNTP-Posting-Host: stein.u.washington.edu Originator: hlab@stein.u.washington.edu