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Thread View: sci.virtual-worlds
2 messages
2 total messages Started by John Styles Tue, 19 Jan 1993 19:10
Dimension International
#2895
Author: John Styles
Date: Tue, 19 Jan 1993 19:10
61 lines
3787 bytes
I am surprised that Dimension has not responded to these comments about
the software as I know they have an on-line presence (the same system
that I am on).
 cdshaw@cs.UAlberta.ca says:
>>All the graphics were designed by Dimension International and
>>basically the whole thing was a walk-through environment rather than
>>immersion HMD-like stuff.  There was also no way for the player to
>>change their perspective other than to turn their figure around.
>
>In other words, the usual low-budget VR system - 10K polys/second,
>fixed environment, the user controls only the (strictly limited) rate
>of change of position and orientation.

The software
a) is NOT just static walk-throughs. I realise that you have
a disadvantage in discussing something that you haven't seen. Far from it, the-
y
have all sorts of clever demos including one where lots (20ish) of dodgem-cars-
 drive
round all following the same program but with randomised initial conditions
and interacting with each other, the sides of the track and a ball they're 
'kicking' round. The user can also interact with things either by mouse clicks-

or by the viewpoint walking into them - the viewpoint can be attached to movin-
g
items (e.g. follow one of these cars round) and it can display multiple viewpo-
ints
simulateously
b) is relatively cheap UKP3500 (double this if you want to program it
in 'C' as well as its built in language [see c below])
c) it runs under DOS on PCs. Dimension were a games company before and
I suspect the software has large amounts written in assembler so I don't
forsee them porting it in the near future (I have no connection with them
so this is just an educated guess).
d) is function rich. Certainly comparted to WorldToolKit (i.e. it has a certai-
n
amount of dynamics / gravity / coefficients of friction built in). It
has a built in programming language ('C' like) in which you can specify
actions attached to objects (e.g. 'on mouse click' do this, 'on colision'
do this).
e) has an object editor (i.e. unlike Sense-8's thing you don't have to
muck around with DXF files, you can design them in the system and can even
fly around models (though in this mode they are just fly-through) whilst
positioning objects etc).
f) supports flat-screen (SVGA with some subset of SVGA cards) only. The input
device is typically Space-Ball. I realise that whether this sort of thing
is 'really' VR is a theological issue in this conference but I have to say
that...
g) on flat screen it looks a hell of a lot better than WorldToolKit in terms
of frame rate and that's with WorldTookKit using a special display with
RISC procesor. Needless to say a 486DX2 66MHz helps (!)

I have no idea what the polygon per second rate is. When I get my hands on
a copy I shall have a go if someone will tell me what a good test is.

This is not to say that WorldToolKit lacks merit, it's just that for my
money Superscape (the name of the product) is Cheaper and Faster and has
far more features - provided of course you want to run on a screen and on
a PC. It is almost at a price whereby I might consider buying one with
my own money... be the first on your block with a VR system!
Re: INDUSTRY: Dimension International
#3066
Author: Rob Ingram
Date: Wed, 27 Jan 1993 11:50
59 lines
3866 bytes

In article <1juvusINN1ou@shelley.u.washington.edu>,
hpengwyn@cix.compulink.co.uk (John Styles) writes:

|> The software
|> a) is NOT just static walk-throughs. I realise that you have
|> [Lots of stuff about VRToolkit deleted]
|> This is not to say that WorldToolKit lacks merit, it's just that for my
|> money Superscape (the name of the product) is Cheaper and Faster and has
|> far more features - provided of course you want to run on a screen and on
|> a PC. It is almost at a price whereby I might consider buying one with
|> my own money... be the first on your block with a VR system!

  The choice between Sense8 WTK and Dimension VRT as a first step into
VR depends on what you want to do with the system as they both have
merits.  For designing and building worlds I have not seen any better
systems than Dimensions shape/world editor, so if you just want to
build a nice looking world that you can walk around in and interact
with objects then go for this system.
  
  WTK does however have one major advantage, it is, just as the name
says, a toolkit, it is a library of C functions. This means that WTK
is MUCH more able to interface to other applications and devices than
the Dimension stuff which is still pretty much a closed system
(although their latest leaflets mention a developers licence, but this
is a beta version and I get the impression it is pretty limited). So
if you want to build a 3D interface to an existing application or some
new project with something serious going on in the background then at
the moment WTK may be the way to go despite the need for a CAD package
to design the objects. One option may be to consider the approach that
Bob Stone at the Advanced Robotics Research Centre in England uses: he
designs world using the Dimension kit then converts them into a format
suitable for his Division ProVision immersion system.
  
  WTK does have the other advantage that is is much more expandable
than VRT in that it will work with stereoscopic displays and can use
other interaction devices while the Dimension stuff seems stuck with
the spaceball, mouse and joystick for now at least.
  
  BTW, I have no connection with either company and I'm not saying one
system is better than the other, just that when looking at systems to
buy we should get the one that best suits our application.


                        Rob.

[MODERATOR'S NOTE: Sage advice for any situation.  Use the right tools
for the job. -- Bob Jacobson]

_______________________________________________________________________________
|                       | Rob Ingram                                          |
|  By request.          | University of Nottingham                            |
|  Englands Finest.     | Department of Computer Science                      |
|                       | Nottingham, UK.                                     |
|_______________________|_____________________________________________________|
|                       |      "Women: Can't live with 'em, can't get them    |
|  rji@cs.nott.ac.uk    |       to dress in skimpy leather Nazi outfits"      |
|_______________________|_____________________________________________________|
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