Thread View: sci.virtual-worlds
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Started by Brad Paley
Tue, 26 Jan 1993 21:56
Re: TECH: C code for CrystalEyesVR/Deering system
Author: Brad Paley
Date: Tue, 26 Jan 1993 21:56
Date: Tue, 26 Jan 1993 21:56
37 lines
1810 bytes
1810 bytes
Randall C. Smith writes: > Michael Deering of Sun, in "High Resolution Virtual Reality" > (Computer Graphics, v26, 1992) describes a system that achieves > good registration between virtual and physical worlds. It uses > LCD shutter glasses (CrystalEyesVR from Stereographics) to view > a stereo image, rendered (by a Sun workstation) wrt to eye positions > measured by a headtracker. The headtracking hardware is from > Logitech, and coupled into the CrystalEyesVR package. > > We have the same equipment, but will use an SGI Reality Engine as > renderer. Has anyone developed C code for CrystalEyesVR that we > could have for research purposes? Especially, does anyone have code that > duplicates Mr. Deering's calibrations? (Dis?)claimer -- we sell the product Randy asked about: Randy, We developed some of this code nine years ago, then "productized" it and debuted it at SIGGRAPH '91, the same place Michael first showed his. Our inScape C library runs on SGI machines. We'll be glad to mail info to those who request it. -Brad Digital Image Design Incorporated 170 Claremont Avenue suite 6 New York, NY 10027 (212) 222-5236 (212) 864-1189 fax paley@cs.columbia.edu email (Note: email to here, not the above (temporary) address)
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