🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: sci.virtual-worlds
1 messages
1 total messages Started by Brad Paley Tue, 26 Jan 1993 21:56
Re: TECH: C code for CrystalEyesVR/Deering system
#3076
Author: Brad Paley
Date: Tue, 26 Jan 1993 21:56
37 lines
1810 bytes

Randall C. Smith writes:

> Michael Deering of Sun, in "High Resolution Virtual Reality"
> (Computer Graphics, v26, 1992) describes a system that achieves
> good registration between virtual and physical worlds.  It uses
> LCD shutter glasses (CrystalEyesVR from Stereographics) to view
> a stereo image, rendered (by a Sun workstation) wrt to eye positions
> measured by a headtracker.  The headtracking hardware is from
> Logitech, and coupled into the CrystalEyesVR package.
>
> We have the same equipment, but will use an SGI Reality Engine as
> renderer.  Has anyone developed C code for CrystalEyesVR that we
> could have for research purposes?  Especially, does anyone have code that
> duplicates Mr. Deering's calibrations?

(Dis?)claimer -- we sell the product Randy asked about:

Randy,

We developed some of this code nine years ago, then "productized" it
and debuted it at SIGGRAPH '91, the same place Michael first showed
his.  Our inScape C library runs on SGI machines.  We'll be glad to
mail info to those who request it.

-Brad

Digital Image Design Incorporated
170 Claremont Avenue suite 6
New York, NY 10027

(212) 222-5236
(212) 864-1189 fax

paley@cs.columbia.edu email
(Note: email to here, not the above (temporary) address)
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads