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Article #176The Galactic Civilizations 2 Frequently Asked Questions (FAQ)
From: felix eng
Date: Wed, 31 Jan 1996 00:00
Date: Wed, 31 Jan 1996 00:00
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42256 bytes
The Galactic Civilizations 2 Frequently Asked Questions (FAQ)
Document. January 16, 1996
THE SHORT FORM
By Mark Anderson
Please Feel free to contribute to this document!
My internet address is: wombats@nmrfam.wisc.edu
Send in all your wishlists, cheats, questions, etc.!
=================================================================
Copyright and Distrubition - type Notice
This document can be freely distributed as long as you
give credit where credit is due. Please carry forward
any attributions from work done by those mentioned in
this document.
The following may or may not be mentioned, but if they are,
they are copyrights of the appropriate companies. I may have
missed one or two. Sorry.
Galactic Civilizations, Drengin, Drengin Empire, Yor, Altarians,
and Torian Confederation are trademarks of Stardock Systems, Inc.
SDS is the abbreviation for Stardock Systems, Inc.
OS/2, REXX, MMPM/2 and IBM are trademarks of IBM Corporation.
=================================================================
This document is broken into the following areas:
not too damn much... sorry, i'm in a rush to complete
preparations for some stuff and time conflicts prevent
me from making a more solid faq. consult faq for ver. 1
of galciv and that can handle many aspects of the game.
what is here? the tech tree has been updated, and that's
about it :( i will amend this as soon as i can.
****************************************************************
Minor comments on the game:
GC2 changes some minor aspects of GC1, but makes some very major
improvements also. Eye-candy: the surface graphics (fractal
renderings) of the planet surfaces are GREAT! Slow at 24-bit,
but hey, thats 24-bits. The 256-color stuff looks pretty good,
too, at least it does on my machine. The sound library covers
both 16 and 8 bit sound. My sound card does not like me much
these days, so I've not heard much of the sound. Limited
planetary governors have been added. Some new techs have been
added.
And RANGE! The fact that you can play in a galaxy with ranges on
the ships changes the strategy alot. I was suffering burn-out,
but the ship range option changes the flavor of the game so much
that it is almost totally different. Enough comments.
****************************************************************
TECHNOLOGY TREE (or "Can I get Artificial Life if I can't Phase
properly?")
*****************************************************************
Chapter 5.1
There is no easy way to draw it out. If someone comes up with
one despite my negative attitude, I would dearly love to
incorporate it.
notes: () are reserved for ships that go with the tech.
[] are reserved for good/evil designations
{} are reserved for a tech that is needed by a tech for
its development. Star Fed needs both Instant
Communications and Star Democracy, but it wasn't
obvious to me how to link them, so {}.
NEW TECHS (affecting ranges, mainly)
Enhanced Reliability, Adv. Reliability, Deep Space Philosophy,
D.S. Survival, Mind Ripping
Nano-Electronics
-> Nano-Frequencies -> Brainwave Mapping -> Thought Police
[evil]
-> Instant -> Cure for Depression
Communications -> Adv. Pain Treatment [good]
{Phasors}
-> Star Federation {Star Democracy}
-> Nano-Metal Composition
-> High Density Metals (destroyer)
-> Tri-Strontium Alloys
-> Large Scale Building (battle hammer)
-> Enhanced Reliability
-> Advanced Reliability
-> Universal Translator
Brainwave Mapping
Large Scale Building
-> Terra Computers
-> Advanced Surveillance [evil]
-> Advanced AI's
-> Hyper-Computers
-> Interspecies Philosophy [good]
-> Omni Computers
-> Brainwave Weapons [evil] (tormentor)
Large Scale Building
-> Artificial Satellites
-> Artificial Planets
-> Terror Star {Solar Destruction} (terror star)
-> Star Creation
-> Ctrld Wormholes
General Cold Fusion (small fighter)
-> Impulse (transport)
-> Anti-matter
-> Warp Drive
-> Battleship Tech I {Shields}
(battleship)
-> 4D Phasing {3D Phasing}
-> Hyperspace
-> Hyperwarp [good]
-> Antimatter Weapons
-> Planetary Cleansing [evil]
-> Planetary Dest.
{Terraforming}
-> Solar Destruction
-> Photon Weapons
Phasor (interceptor)
-> Advanced Phasor [good](corvette)
-> Turbo-phasor (battlecruiser)
-> Mega-phasor
-> Instant Communications
-> Star Federation {Star Democracy}
-> 1D Phasing
-> 2D Phasing
-> 3D Phasing {Controlled Gravity} (phasing
dread)
-> Spatial Rifts
-> 4D Phasing {Warp Drive}
-> Deflectors
General Cold Fusion
-> Photon Weapons (star fighter)
-> Sensors (war hawke)
-> Shields {Deflectors}
-> Planetary Defense
-> Cloaking (stealth cruiser)
Warp Drive
Shields
-> Battleship Tech I
-> Disruptors [evil] (phoenix)
-> Battleship Tech II {Transportors} (dreadnaught)
-> Battleship Tech III {Cloaking} (ranger)
-> Battleship Tech IV {Replication} (avatar)
-> Battleship Tech V {Star Creation}
(excaliber)
Cold Fusion
-> Organic Manipulation
-> Genetic Mapping
-> Master Race [evil]
-> Virus Elimination [good]
-> Molecular Medicine
-> Regeneration [good]
-> Transporters {Warp Drive}
-> Deep Space Survival
-> Replication
-> Artificial Life
-> Terraforming
-> Utopian Society [good]
-> Evolution Control
-> Unnatural Selection [evil]
Nano-Electronics
-> Universal Translator
-> Galactic Trade (freighter)
-> Galactic Collusion [evil]
-> Galactic Diplomacy
-> Alliances
-> Star Democracy
-> Star Federation {Instant Communications}
-> Network Culture {Instant Communications}
-> Deep Space Philosophy
-> Mind Ripping
The Big Finale:
Once you get to the bottom of several of these tech 'limbs',
things begin to simplify _alot_, and not much happens in
terms of new projects and ships. To get Near Omniscience,
you need all of the above trees to be completed, and that's the
only thing left for new projects - the Battlestar.
pretty linear chain -> Final Frontier
-> Domination [evil]
-> Galactic Peace
This should help those lacking the Strategy Guide but really
wanting the Tech Tree. I admit to being a bit fuzzy on some
bits, but you should be able to get what you want without any
profound confusion. Any suggestions are welcome.
One suggestion so far: Chris McCarthy has suggested this layout.
Notes: [good/evil], * Super Projects or Achievements, & Shipyards
"Purpose" is used to give a snapshot of what the tech does
in addition to projects, ships, but only if it has such a
function.
PLEASE NOTE: THIS SECTION IS INCOMPLETE!
it still has the Shipyards comments, and i'm missing some
good/evil and projects/ships information.
Advanced AI's
Prerequisite: Terra Computers
Projects: Crystallai *
Advanced Reliability
Prerequisite: Enhanced Reliability
Purpose: +1 Quadrant range to ships
Alliances
Prerequisite: Galactic Diplomacy
Purpose: Permits player to form declared alliances with other
races.
Anti-matter
Prerequisite: Impulse
Allows: Warp Drive
Antimatter Weapons
Prerequisite: Hyperspace
Allows: Planetary Cleansing [evil], Planetary Destruction
Ships/Shipyard: Plasma Torpedo &
Artificial Life
Prerequisite: Replication
Allows: Terraforming
Projects: Life Creation *
Artificial Planets
Prerequisite: Artificial Satellites
Allows: Terror Star
Projects: Planetary Pollution Control
Purpose: Kills Dinosaur Park
Artificial Satellites
Prerequisite: Large Scale Building
Allows: Artificial Planets
Battleship Tech I
Prerequisite: Warp Drive and Shields
Allows: Battleship Tech II, Disruptors [evil]
Ships/Shipyard: Battleship, Duranthium &, Telaninithe &
Battleship Tech II (Dreadnaught Tech)
Prerequisite: Battleship Tech I and Transporters
Allows: Battleship Tech III
Ships/Shipyard: Dreadnaught, Andrium &
Battleship Tech III (Ranger Tech)
Prerequisite: Battleship Tech III and Cloaking
Allows: Battleship Tech IV
Ships/Shipyard: Paladin, Ranger, Xanthium &
Battleship Tech IV (Avatar Tech)
Prerequisite: Battleship Tech III and Replication
Allows: Battleship Tech V
Ships/Shipyard: Avatar, Tri-Xithium &
Battleship Tech V (Excaliber Tech)
Prerequisite: Battleship Tech IV and Star Creation
Ships/Shipyard: Excaliber, Quad-Xithium &
Brainwave Mapping
Prerequisite: Nano-Frequencies
Allows: Cure for Depression, Thought Police [evil]
Cloaking
Prerequisite: Shields, Sensors
Allows: Battleship Tech III
Ships/Shipyard: Stealth Cruiser
Projects: Cloaking Device *
Controlled Gravity
Prerequisite: none
Allows: 3D Phasing
Controlled Wormholes
Prerequisite: Star Creation
Purpose: Kills Utopia Colony
Cure for Depression
Prerequisite: Brainwave Mapping
Allows: Advanced Pain Treatment [good]
Deep Space Philosophy [good???]
Prerequisite: Network Culture
Purpose: +1 quadrant range for ships
Deep Space Survival
Prerequisite: Transporters
Projects: Ship Range Improvement (i think)
Deflectors
Prerequisite: Phasors
Allows: Shields
Ships/Shipyard: Deflectors &
Drones
Prerequisite:
Allows:
Ships/Shipyard: Fighter Drone, Terror Drone
Enhanced Reliability
Prerequisite: Nano Metal Composition
Allows: Advanced Reliability
Projects: Orion Quality Mark *
Purpose: +1 quadrant range to ships
Evolution Control
Prerequisite: Terraforming
Allows: Unnatural Selection [evil]
Projects: Mutation Control
Galactic Diplomacy
Prerequisite: Universal Translator
Allows: Alliances, Star Democracy, Network Culture
Ships/Shipyard: Defender
Purpose: Permits you to use GIA and to trade techs with other
races.
Galactic Trade
Prerequisite: Universal Translator
Allows: Galactic Collusion
Ships/Shipyard: Freighter
General Cold Fusion
Prerequisite: none
Allows: Impulse, Photon Weapons
Ships/Shipyard: Small Fighter
Projects: Fusion Power Plant
Genetic Mapping
Prerequisite: Organic Manipulation
Allows: Master Race [evil], Molecular Medicine, Virus
Elimination [good]
High Density Metals
Prerequisite: Nano-Metal Composition
Allows: Tri-strontium Alloys
Ships/Shipyard: Destroyer
Hyper-Computers
Prerequisite: Terra-Computers
Allows: Interspecies Philosophy [good]
Projects: Galactic Info Net
Hyperspace
Prerequisite: Warp Drive
Allows: Antimatter Weapons, Hyperwarp [good]
Ships/Shipyard: Hyperspace Drive &
Projects: Antimatter Plant, Hyperspace Project*
Purpose: adds two to ship speed
Impulse
Prerequisite: General Cold Fusion
Allows: Anti-Matter
Ships/Shipyard: Transport, Impulse Drive &, Ion Drive &
Purpose: adds one to ship speed
Instant Communications
Prerequisite: Phasors and Nano-Frequencies
Allows: Star Federation and 1D Phasing
Large Scale Building
Prerequisite: Tri-Strontium Alloys
Allows: Artificial Satellites, Terra Computers
Ships/Shipyard: Battle Hammer,
Projects: Trison Ring
Mega-phasor
Prerequisite: Turbo-Phasor
Ships/Shipyard: Mega-Phasor &
Mind Ripping [evil]
Prerequisite: Network Culture
Purpose: don't know, haven't had a chance to be evil yet
Molecular Medicine
Prerequisite: Genetic Mapping
Allows: Regeneration [good], Transporters
Nano-Electronics
Prerequisite: none
Allows: Nano-Frequencies, Nano-Metal Composition, Universal
Translator
Projects: Environmental Controls, Nano Robot Wonder
Nano-Frequencies
Prerequisite: Nano-Electronics
Allows: Brainwave Mapping, Instant Communications
Nano-Metal Composition
Prerequisite: Nano-Electronics
Allows: High Density Metals, Enhanced Reliability
Network Culture
Prerequisite: Diplomacy
Allows: Mind Ripping [evil], Deep Space Philosophy
Projects: Human Network Center
Omni Computers
Prerequisite:
Allows: Kills Deep Thought
Projects: Research Centers
Organic Manipulation
Prerequisite: General Cold Fusion
Allows: Genetic Mapping
Projects: Hydroponics
Phasor
Prerequisite: none
Allows: Advanced Phasor [good], Turbo-Phasor, Instant
Communications
Ships/Shipyard: Enforcer, Phasor &
Photon Weapons
Prerequisite: none
Allows: Sensors
Ships/Shipyard: Star Fighter, Photon Torpedo &
Planetary Defense
Prerequisite: Shields
Allows: Cloaking
Ships/Shipyard:
Projects: Defense System, Tur-Ahn Training *
Planetary Destruction
Prerequisite: Antimatter Weapons and Terraforming
Allows: Solar Destruction
Replication
Prerequisite: Molecular Medicine
Allows: Artificial Life
Projects: Controlled Environment, Dinosaur Park *
Purpose: Kills Tur-Ahn Training
Sensors
Prerequisite: Photon Weapons
Allows: Sensors
Ships/Shipyard: War Hawke
Projects: Eyes of the Universe *, Internal Security
Purpose: Extends sensor range of ships. May be a bit buggy
in displaying all regions. This is a point of net
debate.
Shields
Prerequisite: Deflectors and Sensors
Allows: Planetary Defense
Ships/Shipyard: Shields &
Projects: Military Academy
Solar Destruction
* synomym for Star Destruction
Spatial Rifts
Prerequisite: 3D Phasing
Projects: Controlled Wormhole
Star Creation
Prerequisite: Terror Star
Allows: Controlled Wormholes
Star Democracy
Prerequisite: Galactic Diplomacy
Allows: Star Federation
Projects: Currency System, Galactic Entertainment Network
Galactic Stock Exchange *
Purpose: Permit change to Star Democracy as a government type.
Star Destruction
Prerequisite: Planetary Destruction
Projects: Advanced Pollution Control
Star Federation
Prerequisite: Instant Communications and Star Democracy
Purpose: Permit change to Star Federation as a government type.
Terra Computers
Prerequisite:
Allows: Kills Nano-Robot Wonder
Projects: Deep Thought *, Info Net
Terraforming
Prerequisite: Artificial Life
Allows: Evolution Control, Utopian Society [good]
Purpose: Makes it easier to colonize the class <9 planets.
Terror Star
Prerequisite: Artifical Planets and Star Destruction
Allows: Star Creation
Ships/Shipyard: Terror Star
Projects: Advanced Military Training
Transporters
Prerequisite: Molecular Medicine and Warp Drive
Allows: Replication, Battle Tech II
Tri-Strontium Alloys
Prerequisite: High Density Metals
Ships/Shipyard: Tri-Strontium &
Allows: Large Scale Building
Turbo-phasor
Prerequisite: Phasor
Allows: Mega-Phasor
Ships/Shipyard: Battle Cruiser, Turbo Phasor &
Universal Translator
Prerequisite: none
Allows: Galactic Trade, Galactic Diplomacy
Purpose: The other races will no longer spout garbage at you.
Warp Drive
Prerequisite: Anti-Matter
Allows: Battleship Tech I, Hyperspace, 4D Phasing
Ships/Shipyard: Warp Drive &, Trans Warp Drive &
Purpose: adds two to ship speed
1D Phasing
Prerequisite: Instant Communications
Allows: 2D Phasing
Projects: Multimedia Center
2D Phasing
Prerequisite: 1D Phasing
Allows: 3D Phasing
3D Phasing
Prerequisite: 2D Phasing and Controlled Gravity
Allows: Spatial Rifts and 4D Phasing
Ships/Shipyard: Phasing Dread
Projects: Phasing Power Plant, Virtual Reality Center
4D Phasing
Prerequisite: 3D Phasing and Warp Drive
Ships/Shipyard: Phase Warp &, Barriers &
Projects: Galactic Currency Exchange
Good
Advanced Pain Treatment
Prerequisite: Cure for Depression
Projects: Treatment Center
Advanced Phasor
Prerequisite: Phasor
Ships/Shipyard: Corvette, Advanced Phasor &
Hyperwarp
Prerequisite: Hyperspace
Ships/Shipyard: Hyperwarp &
Purpose: adds two to ship speed
Regeneration
Prerequisite: Molecular Medicine
Projects:
Utopian Society
Prerequisite: Terraforming
Projects: Utopia Colony *
Virus Elimination
Prerequisite: Genetic Mapping
Projects: Advanced Hospitals
Evil
Advanced Surveillance
Prerequisite: Terra Computers
Projects: Computer Surveillance
Brainwave Weapons
Prerequisite: Omni Computers
Ships/Shipyard: Tormentor
Disruptors
Prerequisite: Battleship Tech I
Ships/Shipyard: Phoenix, Disruptor &
Galactic Collusion
Prerequisite: Galactic Trade
Projects: Collusion Management
Master Race
Prerequisite: Genetic Mapping
Projects: Elite Ground Forces
Planetary Cleansing
Prerequisite: Antimatter Weapons
Thought Police
Prerequisite: Brainwave Mapping
Projects: Secret Police
Unnatural Selection
Prerequisite: Evolution Control
*****************************************************************
PROJECTS - (or "Gee, we need 0-G porta-potties.
What does it do and how do we do it?)
*****************************************************************
Chapter 5.2.1 The BIG List
NOTE: there was at least one change to the GC1 lists - Currency
System was replaced with the cheaper and just as good Credit
Currency. They may be other changes I've missed!
The following is an alphabetized listing of the various projects
that can be built on a planet if the technology is available.
The project names were, in some cases, abbreviated to near
obscurity. I was attempting to get enough room on the right-hand
side to put in the technology necessary to achieve the project.
They didn't fit, so I duplicated the list and used full names.
The various abbreviations for effects (first list) are as
follows: TI = Trade Increase; Mor = Morale; Ship A = Ship
Attack; Ship D = Ship Defense; Gnd Def = Ground
Defense; Res = Research; Env = Anti-pollution Effect;
Maint = Maintenance; Cost = Cost in bc.
Production Ship Gnd
Project Name | TI Mor| A D |Def|Res|Env|Maint|Cost|
--------------|-----------------|---|---|---|-----|----|
Adv Hospital | 15 05 10 | -- --|-- | 05| | 4 | 900| [good]
Adv Mil Trn | 15 -- 10 | 35 --|60 | --| | 0 |1100|
Adv Poll Ctrl | 30 10 20 | -- --|-- | 01| 10| 3 |1500|
Antimtr Plant | 83 33 50 | 02 --|-- | 02| | 4 |1000|
Collusion Mgm | 20 20 -- | -- --|-- | --| | 1 | 600| [evil]
Comp Surveill | 21 01 20 | -- --|-- | 02| | 6 |1200| [evil]
Cont Environ | 30 30 -- | -- --|-- | --| | 0 |2000|
Credit Curr. | 25 15 10 | -- 01|-- | 01| | 3 | 200|
Defense Sys | 06 01 05 | 10 15|45 | 01| | 5 |1100|
Elite Gnd For | -- -- -- | 05 05|55 | --| | 5 | 500| [evil]
Entertain Net | 37 02 35 | -- --|-- | --| | 4 | 100|
Environ Ctrl | 05 -- 05 | -- --|-- | --| 3| 2 | 500|
Fusion PP | 35 25 10 | 10 --|-- | 05| | 3 | 500|
Gal Curr Exc | 72 20 52 | -- --|-- | --| | 5 |1000|
Gal Ent Ntwk | 35 -- 35 | -- --|-- | --| | 4 | 500|
Gal Info Net | 22 10 12 | -- --|-- | 30| | 4 |1000|
Gnd Defense | 04 -- 04 | 03 03|50 | --| | 3 | 200|
Human Net Ctr | 55 10 45 | -- --|-- | --| | 3 | 600|
Hydroponics | 30 10 20 | -- --|-- | 10| | 3 |1100|
Im Poll Ctrl | 15 05 10 | -- --|-- | --| 5| 5 |1000|
Info Net | 10 02 08 | -- --|-- | 10| | 2 | 100|
Int Security | 06 01 05 | 02 08|-- | --| | 1 | 300|
Mil Academy | 10 -- 10 | 15 05|50 | --| | 2 | 380|
Mutat Ctrl | 40 10 30 | 01 01|-- | 02| | 1 | 900|
Multimedia | 20 05 15 | -- --|-- | --| | 4 | 800|
Phasing PP | 40 20 20 | -- --|-- | 20| | 10 |1000|
Planet Poll | 10 -- 10 | -- --|-- | --| 3| 1 | 500|
Research Ctr | 01 01 -- | -- --|-- | 18| | 3 | 900|
Schools | 06 02 04 | -- --|-- | 15| | 0 | 50|
Ship Rng Imp | 55 10 45 | -- --|-- | --| | 3 | 600|
Soil Enhan | 32 02 30 | -- --|-- | --| | 2 | 50|
Thought Police| 25 -- 25 | -- --|30 | --| | 5 | 700| [evil]
Treat Ctr | 17 05 12 | -- --|-- | --| | 3 | 600| [good]
University | 10 05 05 | 02 --|-- | 20| | 2 | 200|
Virt R Ctr | 60 10 50 | -- --|-- | --| | 5 | 900|
Advanced Hospitals - Viral Elimination [good]
Advanced Military Training - Terror Star
Advanced Pollution Control - Star Destruction
Antimatter Plant - Hyperspace
Computer Surveil. - Adv. Surveillance [evil]
Collusion Management - Galactic Collusion [evil]
Controlled Environment - Replication
Credit Currency - Star Democracy
Defense System - Planetary Defense
Elite Ground Forces - Master Race [evil]
Entertainment Network - (given)
Environmental Controls - Nano Electronics
Fusion Power Plant - General Cold Fusion
Galactic Currency Exchange - 4D Phasing
Galactic Entertainment Network - Star Democracy
Galactic Info Net - Hyper Computers
Ground Defense - (given)
Human Network Center - Network Culture
Hydroponics - Organic Manipulation
Improved Pollution Control - Planetary Destruction
Info Net - Terra Computers
Internal Security - Sensors
Military Academy - Shields
Mutation Control - Evolution Control
Multimedia Center - 1D Phasing
Phasing Power Plant - 3D Phasing
Planetary Pollution Control - Artificial Planets
Research Center - Omni Computers
Secret Police - Thought Police [evil]
Schools - (given)
Ship Range Improvement - Deep Space Survival, i think
Soil Enhancement - (given)
Treatment Center - Advanced Pain Treatment [good]
University - (given)
Virtual Reality Center - 3D Phasing
5.2.2 Project Comparisons - level 1
This was contributed by Dave Chaloux
There has been talk by various people around here of developing
planets in different ways. For example, you might develop some
planets to concentrate on research. Using the info in the FAQ, I
created the following table that tries to show how much benefit
you get from the various improvements per 100bc spent. You will
note that there are a few key improvements that are MUCH better
than average. Note that research is the sum of research benefits
+ production. This may not be the right formula as I maybe
should have multiplied. I really can't tell without seeing the
code which is right. Either way, it wouldn't affect the order
given very much. I could add in evil improvements if I had the
data for it. This should help you decide what to build first.
(i have one comment to add to this, and that being the
maintenance costs of a project should also factor into the
analysis is some way. as an example, Controlled Environment
has a 0 maint. even though it costs 2000, over a long game,
it becomes a very cheap investment because of this. why harp
on the maint. costs? easy, in a long game, they are your
major expense, be it either from planet projects or ships.)
================================================================
Production: Trade: Morale:
Soil Enhance 64.0 Fusion PP 5.0 Soil Enhance 60.0
Entertain Net 37.0 Soil Enhance 4.0 Entertain Net 35.0
Schools 12.0 Schools 4.0 Schools 8.0
Info Net 10.0 Antimtr Plant 3.33 Info Net 8.0
Antimtr Plant 8.3 Currency Sys 3.0 Gal Ent Ntwk 7.0
Gal Curr Exc 7.2 University 2.5 Virt R Cntr 5.56
Fusion PP 7.0 Entertain Net 2.0 Gal Curr Exc 5.2
Gal Ent Ntwk 7.0 Info Net 2.0 Antimtr Plant 5.0
Virt R Cntr 6.67 Gal Curr Exc 2.0 Mutat Ctrl 3.33
Currency Sys 5.0 Phasing PP 2.0 Mil Academy 2.63
University 5.0 Cont Environ 1.5 University 2.5
Mutat Ctrl 4.44 Virt R Cntr 1.11 Fusion PP 2.0
Phasing PP 4.0 Mutat Ctrl 1.11 Currency Sys 2.0
Treat Cntr 2.83 Gal Info Net 1.0 Phasing PP 2.0
Hydroponics 2.73 Hydroponics 0.91 Treat Cntr 2.0
Mil Academy 2.63 Treat Cntr 0.83 Gnd Defence 2.0
Multimedia 2.5 Adv Poll Ctrl 0.67 Planet Poll 2.0
Gal Info Net 2.2 Multimedia 0.63 Multimedia 1.88
Adv Poll Ctrl 2.0 Adv Hospital 0.56 Hydroponics 1.82
Gnd Defence 2.0 Im Poll Ctrl 0.5 Int Security 1.67
Int Security 2.0 Int Security 0.33 Adv Poll Ctrl 1.33
Planet Poll 2.0 Defence Sys 0.09 Gal Info Net 1.2
Adv Hospitals 1.67 Adv Hospitals 1.11
Cont Enviro 1.5 Environ Ctrl 1.0
Im Poll Cont 1.5 Im Poll Ctrl 1.0
Adv Mil Trn 1.36 Adv Mil Trn 0.91
Environ Ctrl 1.0 Defence Sys 0.46
Defence Sys 0.55
Research:
(Production + Research) (just Research)***
Soil Enhance 64.0 Schools 30.00
Schools 42.0 Info Net 10.00
Entertain Net 35.0 University 10.00
Info Net 20.0 Gal Info Net 3.00
University 15.0 Research Ctr 2.00
Antimtr Plant 8.5 Phasing PP 2.00
Fusion PP 8.0 Fusion PP 1.00
Gal Curr Exc 7.2 Hydroponics 0.91
Gal Ent Ntwk 7.0 Adv Hospital 0.45
Virt R Cntr 6.67 Mutat Ctrl 0.22
Phasing PP 6.0 Antimtr Plant 0.20
Currency Sys 5.2 Currency Sys 0.20
Gal Info Net 5.2 Defense Sys 0.09
Mutat Ctrl 4.67 Adv Poll Ctrl 0.67
Hydroponics 3.64
Treat Cntr 2.83
Mil Academy 2.63
Multimedia 2.5
Adv Hospitals 2.22
Adv Poll Ctrl 2.07
Research Ctr 2.0
Gnd Defence 2.0
Int Security 2.0
Planet Poll 2.0
Cont Environ 1.5
Im Poll Ctrl 1.5
Adv Mil Trn 1.36
Environ Ctrl 1.0
Defence Sys 0.64
***- the (just Research) section is pretty much fluff since
the production bonus _does_ play a heavy role in the amount
of research "bulbs" generated. Blame me for it though, not
Dave.
*****************************************************************
GALACTIC ACHIEVEMENTS (or "Inter-stellar Merit Badges Made
Easy!!)
*****************************************************************
Chapter 5.3.1
A general note on these descriptions: they do _not_ include any
definitive strategy hints. The "worth it" and "what if my
neighbors build one" notes are quick and dirty hints but should
not be used to make a real stratigic plan. The game is probably
too new for any suggestions on _the_ best achievements or _the_
ones to avoid or restart, etc. Occasionally, I did say something
to that effect, but that was only if you absolutely had to have
that achievement to make your game.
Cloaking Device - need: Cloaking
cost: 2000 bc
expiration date: NONE!
bonus: 30% ship attack, 1% defense
worth it????: yes, plus the big bonus of all ships
that are built are now equiped with
some
level cloaking tech that limits their
ability to be tracked.
what if my neighbors
build one?: don't worry, every one has secrets.
Controlled Wormhole - need: Spatial Rifts
cost: 1400 bc
expiration date: once a wormhole, always a wormhole
bonus: +50% trade! and 10% research
worth it????: nice trade bonus, sort of a late game
Gal Stock Xchng!
what if my neighbors
build one?: the creation of more than one
wormhole
per galaxy would cause a fatal,
galactic
leak. And you thought swapper.dat
got too
big before!
Crystalai - need: Advanced AI's
cost: 4000 bc
expiration date: none
bonus: adds +1 to all inhabitated planet class
worth it????: it's a LONG project! But it is
worth the increased population growth.
One thought, you might delay finishing
this one until after you've settled all
the planets you wanted to settle using
the Terraforming tech.
what if my neighbors
build one?: anyone can improve their homes through
their local Planets-R-Us dealer!
Deep Thought - need: Terra Computers
cost: 2200 bc
expiration date: Omni Computers
bonus: +40% research for _ALL_ planets.
worth it????: Definitely one of the Wonders for which
to strive. The 40% research boost is
wonderful. (what? me? pun? nyah.)
what if my neighbors
build one?: The galaxy can only have one Deep
Thought.
Dinosaur Park Wonder: Replication
cost: 2000 bc
expiration date: Artificial Planets
bonus: +50% production
worth it????: if you're racing for Artificial
Planets, then this is not the project
for you.
what if my neighbors
build one?: sorry, only one per galaxy. Copyright.
Eyes of the Universe: Sensors
cost: 1000 bc
expiration date: none
bonus: none
worth it????: in a large/huge universe, probably so,
especially if you push straight for
it and gain its use for colonization.
Otherwise, it's of limited use.
what if my neighbors
build one?: you're blind.
Galactic Stock Exchange: Star Democracy
cost: 920 bc
expiration date: NONE!
bonus: +50% trade
worth it????: Without a doubt! The only drawback
is the pollution it can create on a
very productive planet. Poor baby.
what if my neighbors
build one?: too late. you lose. start over.
HyperSpace Project- need: Hyperspace
cost: 1000 bc
expiration date: none
bonus: none
worth it????: if you're at war, the +2 move can be
a real nice advantage. If you're foes
have it, you are at a real
disadvantage, so you'd better get
building!
what if my neighbors
build one?: read the above carefully.
Life Creation - need: Artificial Life
cost: 2600 bc
expiration date: none
bonus: +25% morale, +30% research
worth it????: the morale and research bonuses are
nice. The project is a bit expensive
but if you want to stay ahead...?
what if my neighbors
build one?: don't know that one either.
Nano Robot Wonder- need: Nano Electronics
cost: 600 bc
expiration date: Terra Computers
bonus: oops
worth it????: sure, why not? not much more expensive
than a fusion plant and gives more
output. But, if you're after those
info nets in a big hurry, don't bother.
what if my neighbors
build one?: no problem, build your own!
Orion Quality Mark- need: Enhanced Reliability
cost: 6000 (yikes!)
expiration date: none
bonus: 5% in all stats. do not know if it
affects _all_ systems. seems
reasonable given cost :( Also gives
+1 range to ships
worth it????: no real clue. a +1 range over your foe...
what if my neighbors
build one?: don't know yet
Peace for a time- need: Interspecies Philosophy (a Good tech)
cost: 1000
expiration date: until you declare war? they get mad
you again?
bonus: lots of little ones, plus PEACE!
worth it????: good question. It's not that
expensive.
It could save your butt if you're in
a big, multi-front war. It does give
a full range of planet bonuses.
what if my neighbors
build one?: no.
Trison Ring - need: Large Scale Building (I'll say!)
cost: 1200 bc
expiration date: none! ha, ha, ha, ha
bonus: +40% trade, +1% defense, +10% research
worth it????: YES! Just like the Galactic Stock
Exchange, build it!
what if my neighbors
build one?: too late.
Tur-Ahn Training- need: Planetary Defense
cost: 1100 bc
expiration date: Replication
bonus: +40% attack, defense, +100% ground def.
worth it????: if you are at war, want to go to war,
or fear being at war, don't hesitate.
what if my neighbors
build one?: hope they are your friends.
Utopia Colony - need: Utopia
cost: 6000 bc (ouch!)
expiration date: Controlled Wormholes
bonus: +20% trade and morale
+5% attack, defense and ground def.
+20% research.
worth it????: it gives a lot of bonuses. It costs
a lot! It comes very late in the game.
More experience is definitely needed.
what if my neighbors
build one?: You will need a visa...or an excaliber.
Production Ship Gnd
Wonder Name | TI Mor| A D |Def|Res|Cost| Dies?
--------------|-----------------|---|---|----|-----------------
Cloaking Dev | -- -- -- | 30 01|-- | --|2000| never
Ctrld Wormhole| 52 50 02 | -- --|-- | 10|1400| never
Crystallai | -- -- -- | -- --|-- | --|4000| never
Deep Thought | -- -- -- | -- --|-- | 40|2200| Omni Computers
Dinosaur Park | 50 50 -- | -- --|-- | --|2000| Artificial Planets
Eyes OT Univ. | -- -- -- | -- --|-- | --|1000| never
Gal Stock Xchg| 50 50 -- | -- --|-- | --| 920| never
Hyperspace Pr.| -- -- -- | -- --|-- | --|1000| never
Life Creation | 25 -- 25 | -- --|-- | 30|2600| never
Nano Robots | 40 40 -- | -- --|-- | --| 600| Terra Computers
Orion Q.M. | 10 05 05 | 05 05|05 | 05|6000| never
Peace for a...| 10 05 05 | -- 02|02 | 02|1000| confused on this
Trison Ring | 40 40 -- | -- 01|01 | 10|1200| never
Tur Ahn Train | -- -- -- | 40 40|100| --|1000| Replication
Utopia Colony | 40 20 20 | 05 05| 05| 20|6000| Controlled
Wormholes
Orion Q.M. numbers may not be totally correct. It was 5%
but I'm not sure if it was 5% for both moral _and_ trade or
only for production.
*****************************************************************
**** TECHNOLOGY AND SHIPS (or "something clever goes here")
*****************************************************************
**** Chapter 5.4
Name | A D S V M Cost | Technology
________________|_____________________|_________________________
Avatar | 20 11 45 3 20 800 | Avatar Tech
Battle Cruiser | 5 3 8 2 2 150 | Turbo Phasors
Battle Hammer | 9 3 12 2 2 220 | Large Scale Building
Battle Ship | 12 6 20 2 10 600 | Battle Tech I
Battlestar | 50 50 50 20 1 100 | Near Omniscience
Colony Ship + | 0 2 50 1 0 35 | {given}
Corvette | 3 6 6 2 3 100 | Advanced Phasors [good]
Defender | 2 4 5 1 1 50 | Galactic Diplomacy
Destroyer | 5 2 5 3 4 135 | High Density Metals
Dreadnaught | 14 7 20 2 12 650 | Battle Tech II
Excaliber | 30 20 60 20 12 600 | Excaliber Tech
Fighter Drone | 1 1 1 1 1 20 | Drones
Freightor ++ | 0 1 10 1 2 80 | Galactic Trade
Enforcer | 3 3 5 5 2 55 | Phasors
Paladin | 16 10 40 3 18 700 | Ranger Tech
Phasing Dread **| 10 1 12 2 4 130 | 3D Phasing
Phoenix | 12 1 6 2 2 100 | Disruptors [evil]
Ranger | 15 10 30 3 14 700 | Ranger Technology
Scout | 0 0 0 5 1 18 | {given}
Sensor Bouy++++ | 0 0 0 1 0 10 | {given}
Small Fighter | 1 1 1 1 0 25 | General Cold Fusion
Star Fighter | 3 1 6 3 1 30 | Photon Torpedos
Stealth Cruiser*| 9 1 4 2 3 100 | Cloaking
Terror Drone | 4 0 10 1 5 100 | Drones
Terror Star *** | 10 10 20 0 250 5k | Terror Star
Tormentor | 20 1 10 0 4 150 | Brainwave Weapons [evil]
Transport +++ | 0 1 20 1 1 60 | Impulse Drive
War Hawke | 8 2 6 1 2 180 | Sensors
A - attack factor. A ship with a 0 attack should not win a
conflict if it is the aggressor.
D - defense factor. A non-zero defense means that a ship could
survive an attack and the attacker could be destroyed when
attacking.
S - strength. More or less, how big, massive, strong, etc. the
ship is. Note that colony ships and transports have a
variable strength to reflect their varying size. In combat,
a high strength can sometimes "overcome" a superior A and D.
V - velocity. Because I already used S for strength. Base speed
to which improvements in movement technology are added.
Note, you don't have to rebuild the ship to get the improved
speed. The new designs are faxed to the ship and implemented
immediately.
M - maintenance. How much it costs to keep that ship functional.
Maintenance costs are not optional. The only way not to pay
the money is to decommission the ship.
Cost - What it costs to build it in the first place.
Technology - What you have to know to build that type of ship.
* Stealth Cruiser - This ship "cloaks". Basically, this means
that it cannot be tracked once it is spotted.
** Phasing Dread - Same as Stealth Cruiser, I believe. I really
need to check on this one.
*** Terror Star - Terror Stars are unique among the combat ships
in that they _eat_ star systems. Great for
that wiping out that pesky outpost that is not
worth gaining control of but is a nuisance
none-the-less. Also good for really cutting
into the enemy's capabilities in a big way.
Note, Terror Stars are very vulnerable to
attack and make lousy ship-ship attackers. Use
them to simplify the star map, not whomp an
incoming star fleet.
+ Colony Ship - Base strength is 50. This represents not only
the size of the ship, but the number of colonists
on-board. More colonists can be added if a larger
starting population for the colony is desired.
Note that each time you build a colony ship, it
requires 20k colonists from the home planet. The
additional 30k are a freeby (busy, busy).
++ Freighter - Nothing fancy, this is just the ship you must have
to set up a trade route. It contains "goods" and
once you establish a trade route, the ship is no
longer under your control. Loss of the trade
route for any reason does not make the ship
reappear.
+++ Transport - Base strength is 20. This represents not only
the size of the ship, but the number of soldiers
on-board. More soldiers can be added if a larger
starting population for the colony is desired.
Note that initial 20k soldiers are "free", they
don't subtract from the colony's population.
++++ Sensor Bouy - Sentry flag is not cleared when the other
races' ships pass within sensor range.
Technical Details
Message-ID:
<4enq2c$r4e@lantana.singnet.com.sg>Path:
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: ffd75,367212f92a43673b,start X-Google-Attributes: gidffd75,public X-Google-Thread: 10a752,367212f92a43673b,start X-Google-Attributes: gid10a752,public From: englf@singnet.com.sg (felix eng) Subject: The Galactic Civilizations 2 Frequently Asked Questions (FAQ) Date: 1996/01/31 Message-ID: <4enq2c$r4e@lantana.singnet.com.sg> X-Deja-AN: 137572050 distribution: world organization: Singapore Telecom Internet Service reply-to: englf@singnet.com.sg newsgroups: sg.comp.os2,aus.computers.os2