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Article #1Primal Mud [Circle 3.00 Code Base]
From: manija
Date: Sun, 23 Aug 1998 00:00
Date: Sun, 23 Aug 1998 00:00
49 lines
2903 bytes
2903 bytes
telnet://mud.jeack.com.au:4000 PRIMAL MUD This great MUD was first opened in July of 1994. It's based on Circle 3.0, but is HEAVILY modified, by our excellent coders. Since then many changes have been made, and many new zones and pieces of code added. Over 2700 players have come and gone. Primal Mud has 70 mortal levels and 120 immortal ones. Between levels 61 and 69 players pick up various immortal commands. Now the mud has over 50 ORIGINAL zones, with thousands upon thousands of rooms. Primal Mud is 101% Midgaard free! Most of the Mud is set in medieval times, although there are portals into Future and Western worlds, which are now undergoing major expansion. PKilling is allowed in designated zones. Quests are run regularly for great prizes, with a new QuestPoint system, to be implemeted soon. On Primal Mud you even have the chance to become a werewolf or vampire, giving your Hp and Mana a great boost! Clans are also well developed in Primal. An update in the clan code is due in the next few days. Most of the players on the mud are very friendly and helpful. That includes the Immortals, Gods and Implementors. This Mud is blisteringly fast and has plenty to offer to anyone, from an experienced mudder to a totally clueless newbie. The Mud's code and zones are constantly being maintained and updated. Primal Mud has abandoned the class system used by other Circle based muds. Now all spells, skills and equipment are available to all! **** More info can be found at our web site: ***** http://www.geocities.com/Area51/Station/5833/index.htm ***Warning***, and disclaimer: This Mud Is Highly Addictive. Most people playing it have given up all their characters on other Muds! Try at your own risk. telnet://mud.jeack.com.au:4000 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 104075,53283e10d206b4a8,start X-Google-Attributes: gid104075,public X-Google-Thread: 10e4dd,53283e10d206b4a8,start X-Google-Attributes: gid10e4dd,public X-Google-Thread: fc608,53283e10d206b4a8,start X-Google-Attributes: gidfc608,public X-Google-Thread: f9c57,53283e10d206b4a8,start X-Google-Attributes: gidf9c57,public X-Google-Thread: 100763,53283e10d206b4a8,start X-Google-Attributes: gid100763,public X-Google-Thread: 10804c,53283e10d206b4a8,start X-Google-Attributes: gid10804c,public X-Google-Thread: f5f75,53283e10d206b4a8,start X-Google-Attributes: gidf5f75,public From: manija@alphalink.com.au Subject: Primal Mud [Circle 3.00 Code Base] Date: 1998/08/23 Message-ID: <35dfeccf.9446082@news.alphalink.com.au> X-Deja-AN: 383861112 Organization: Alphalink Australia Newsgroups: tw.bbs.rec.mud,alt.flame.mud,alt.mud,alt.mud.programming,aus.games,aus.games.roleplay,rec.games.misc,rec.games.mud.*