Article View: uk.games.computer.quake
Article #11Re: GLQuake Water Transparent
From: Bill Williams
Date: Wed, 22 Apr 1998 00:00
Date: Wed, 22 Apr 1998 00:00
23 lines
1634 bytes
1634 bytes
You need to set r_wateralpha to .3 Actually, you can set it to any value between 0 and 1. 0 is totally transparent, and 1 is completely opaque. Experiment to find the level you like best. Just pull down the console and type in this command: r_wateralpha .3 Hope this helps. Chrome wrote in message <353e85bf.498228@news.demon.co.uk>... >Hi > >I'm having trouble making the water transparent in GLQuake. I've >downloaded the Id1.zip and vispatch.zip files from >http://www.planetquake.com/gldojo/ and ran the batch file >(install.bat), which appears to work fine, what am I meant to do after >this batch has finished? Cos the water is definately not transparent >when I checked after running the patch. Yeah, I'm confused etc... But >someone please enlighten me on what I am missing or not doing right. >TIA! > >rob -- rob@overdrive.demon.co.uk >http://www.overdrive.demon.co.uk >chrome IRC Q1 & Q2 - ICQ 4271976
Technical Details
Message-ID:
<6hme6m$r3u$1@supernews.com>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailReferences:
<353e85bf.498228@news.demon.co.uk>Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 115277,e7df815d9da168d,start X-Google-Attributes: gid115277,public X-Google-Thread: 108575,e7df815d9da168d,start X-Google-Attributes: gid108575,public From: "Bill Williams" <bswill@mpinet.net> Subject: Re: GLQuake Water Transparent Date: 1998/04/22 Message-ID: <6hme6m$r3u$1@supernews.com> X-Deja-AN: 346855675 References: <353e85bf.498228@news.demon.co.uk> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Complaints-To: newsabuse@supernews.com X-Trace: 893303830 JNE32MZKMFBF9CFCBC usenet58.supernews.com Organization: All USENET -- http://www.Supernews.com Newsgroups: uk.games.computer.quake,3dfx.games.glquake