Thread View: uk.games.computer.quake
16 messages
16 total messages
Started by Andrew Bruce
Sat, 26 Dec 1998 00:00
Let's sort this out.
Author: Andrew Bruce
Date: Sat, 26 Dec 1998 00:00
Date: Sat, 26 Dec 1998 00:00
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Okay, okay. Does anybody know what *the best* 3D accelerator is? There must be one, surely? Or, does the performance of a 3D card depend on the system it's running on? Cheers, BrucieMoose
Re: Let's sort this out.
Author: Chris Buckley
Date: Sat, 26 Dec 1998 00:00
Date: Sat, 26 Dec 1998 00:00
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In article <3684F0C1.7F58BD21@pontyraled.freeserve.co.uk>, BrucieMoose@pontyraled.freeserve.co.uk Andrew Bruce had these little delights to say > Okay, okay. Does anybody know what *the best* 3D accelerator is? There > must be one, surely? Or, does the performance of a 3D card depend on the > system it's running on? > Right :-) A voodoo 2 for OpenGL and A TNT Banshee for D3D -- Best Regards Chris Buckley www.bbuckley.freeserve.co.uk ICQ UIN - Available From Homepage
Re: Let's sort this out.
Author: Paul Weaver
Date: Sat, 26 Dec 1998 00:00
Date: Sat, 26 Dec 1998 00:00
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Chris Buckley wrote in message ... >In article <3684F0C1.7F58BD21@pontyraled.freeserve.co.uk>, >BrucieMoose@pontyraled.freeserve.co.uk Andrew Bruce had these little >delights to say >> Okay, okay. Does anybody know what *the best* 3D accelerator is? There >> must be one, surely? Or, does the performance of a 3D card depend on the >> system it's running on? >> > >Right :-) > >A voodoo 2 for OpenGL and >A TNT Banshee for D3D > A Banshee normal, connected to 2 voodoo 2's in SLI. Multiply by 9 and have all connected to 50" flat screen moniters, giving a total viewing area of about 11250" square, usuing Multi Moniter obviously. You'll need 9 AGP's and 18 PCI's, plus netcard,modem and cound, so 9AGP's and 21 PCI slots, 1 big motherboard :) >-- >Best Regards >Chris Buckley >www.bbuckley.freeserve.co.uk ICQ UIN - Available From Homepage
Re: Let's sort this out.
Author: Matthew Coulson a.k.a. Cools
Date: Sat, 26 Dec 1998 00:00
Date: Sat, 26 Dec 1998 00:00
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>>> Okay, okay. Does anybody know what *the best* 3D accelerator is? There
>>> must be one, surely? Or, does the performance of a 3D card depend on the
>>> system it's running on?
depends on the system too - my p125 cant give my v2 info fast enough
>A Banshee normal, connected to 2 voodoo 2's in SLI. Multiply by 9 and have
>all connected to 50" flat screen moniters, giving a total viewing area of
>about 11250" square, usuing Multi Moniter obviously. You'll need 9 AGP's
and
>18 PCI's, plus netcard,modem and cound, so 9AGP's and 21 PCI slots, 1 big
>motherboard :)
why not just connect it to a imax cinema screen?
neural implants would be cool too - have to have a good ping tho :v)
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Re: Let's sort this out.
Author: Sam
Date: Sat, 26 Dec 1998 00:00
Date: Sat, 26 Dec 1998 00:00
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>A voodoo 2 for OpenGL and >A TNT Banshee for D3D What the hell is a TNT Banshee ?
Re: Let's sort this out.
Author: Sam
Date: Sat, 26 Dec 1998 00:00
Date: Sat, 26 Dec 1998 00:00
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Andrew Bruce wrote in message <3684F0C1.7F58BD21@pontyraled.freeserve.co.uk>... >Okay, okay. Does anybody know what *the best* 3D accelerator is? There >must be one, surely? Or, does the performance of a 3D card depend on the >system it's running on? Get a TNT as most of the new engines coming out soon will be optimised for opengl and nearly all non-fps games use D3D mostly. The few games that are glide optimised are fps stuff (quake/q2/unreal) and some older games. Voodoo 2 is slightly faster on slower processors. Also what is the point of 10430283 fps in quake ? You`d be better off with higher res (especially on 17" +) and better quality picture
Re: Let's sort this out.
Author: Phil Webb
Date: Sat, 26 Dec 1998 00:00
Date: Sat, 26 Dec 1998 00:00
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In article <3684F0C1.7F58BD21@pontyraled.freeserve.co.uk>, BrucieMoose@pontyraled.freeserve.co.uk says... > Okay, okay. Does anybody know what *the best* 3D accelerator is? There > must be one, surely? Or, does the performance of a 3D card depend on the > system it's running on? Of course it depends on the rest of the systems components, but it also depends on your criteria for devising the *BesT* 3D accelerator. For Quake and other GLide based games, Voodoo2 is still unsurpassed speedwise, given a hefty enough CPU, but TNT is not far behind, and has a better quality of image, will support higher resolutions, 3D in a window, and will even outrun the V2 on some DirectX based games. Both is prolly the best option, TNT as a primary card, coupled up to a couple of V2's 8^�
Re: Let's sort this out.
Author: Seadog
Date: Sat, 26 Dec 1998 00:00
Date: Sat, 26 Dec 1998 00:00
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This has all got to have the rider 'at the moment' , a new 3Dfx chip is only a few months away, and an improved TNT (0.25 micron chip) is imminent, along with who knows what else 'on the horizon'. I'm gonna go for a Banshee now for the system I'm building, 'cos its cheap , and get something better when the card war has settled in a few months. Seadog
Re: Let's sort this out.
Author: Phil Webb
Date: Sun, 27 Dec 1998 00:00
Date: Sun, 27 Dec 1998 00:00
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In article <763fcm$5qm$2@bignews.shef.ac.uk>, newsgroupsam@usa.net > Voodoo 2 is slightly faster on slower processors. Also what is the point of > 10430283 fps in quake ? You`d be better off with higher res (especially on > 17" +) and better quality picture Bit of a change of tune, heh
Re: Let's sort this out.
Author: Dave Raman
Date: Sun, 27 Dec 1998 00:00
Date: Sun, 27 Dec 1998 00:00
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Phil Webb wrote in message ... >In article <3684F0C1.7F58BD21@pontyraled.freeserve.co.uk>, >BrucieMoose@pontyraled.freeserve.co.uk says... >> Okay, okay. Does anybody know what *the best* 3D accelerator is? There >> must be one, surely? Or, does the performance of a 3D card depend on the >> system it's running on? > >Of course it depends on the rest of the systems components, but it also >depends on your criteria for devising the *BesT* 3D accelerator. For >Quake and other GLide based games, Voodoo2 is still unsurpassed >speedwise, given a hefty enough CPU, but TNT is not far behind, and has a >better quality of image, will support higher resolutions, 3D in a window, >and will even outrun the V2 on some DirectX based games. > >Both is prolly the best option, TNT as a primary card, coupled up to a >couple of V2's 8^� Agreed, I have a Creative v2 12mb and an STB TNT card. The Voodoo2 with lots of tweeking gets me 146fps at 512x384 with the latest minigl driver and creative drivers. My TNT give me 110 fps at the same res. Hovever with direct x stuff, the TNT offers almost as good fps's as the voodoo, but with much better image quality, and the ability to run at much higher resolutions. Despite what many may say, IMO fps is everything, and you really need a card that can perform at at least 60fps in most situations. My system at present :- P2 400 128mb sdram 12 mb C Labs V2 Stb 4400 TNT 17" Iiyama monitor I have the refresh rates of the monitor set to 120 hz when running quake, and v sync off. Dave Raman AKA Easy Frag
Re: Let's sort this out.
Author: *Joshua*
Date: Sun, 27 Dec 1998 00:00
Date: Sun, 27 Dec 1998 00:00
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One thing confuses me (well, lots actually....) Why would anyone actually want a higher resolution than 1024x768..... (???) I play at that res, and I fail to see how it could actually look better. It might be nice from a "My computer can" point of view, but surely noone actually plays at 1600xwhatever.... Am I wrong ? -- *Joshua* ICQ <18008940> Marcus[SF] <marcus_cooper@yahoo.com> wrote in message news:MPG.10f10b92caa6a6039896c0@news.freeserve.net... >> What the hell is a TNT Banshee ? > >I shall solve your lack of cognitive abilities and tell you this.I guess >he was meant to say "Riva TNT". >We all make mistakes mate and it is not too nice to behave that way >towards somebody who has. > >Regards Marcus
Re: Let's sort this out.
Author: Phil Webb
Date: Sun, 27 Dec 1998 00:00
Date: Sun, 27 Dec 1998 00:00
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In article <7651v1$6g$1@news7.svr.pol.co.uk>, Joshua@burntisland45.freeserve.co.uk says... > One thing confuses me (well, lots actually....) > > Why would anyone actually want a higher resolution than 1024x768..... > (???) > > I play at that res, and I fail to see how it could actually look better. If thats on Voodoo then you will know that it could look a whole lot better. Drop down to 640x480 on a Voodoo2 and it looks as blurry as hell now, even tho it was way ahead of anything when V1 first set the benchmarks at that level. 1024x768 goes some way to removing that blurriness, but it is still noticable. That is one of the reasons that TNT's are getting such good image quality reviews, they do not have the same problem and produce a much sharper image. Voodoo3 with it's lack of pass-thru cable may attempt to correct this, but, seeing as it is merely an 'evolution' of the current chipset, I am not building my hopes up too much. > It might be nice from a "My computer can" point of view, Ya bet yo damn sweet booty it would 8^� > but surely noone > actually plays at 1600xwhatever.... Only because it's not practical to do so yet. Even V3 looks like it's not especially up to the job at that high, 1280x1024 will prolly be the next common resolution.
Re: Let's sort this out.
Author: Phil Webb
Date: Sun, 27 Dec 1998 00:00
Date: Sun, 27 Dec 1998 00:00
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In article <MPG.10f10b92caa6a6039896c0@news.freeserve.net>, marcus_cooper@yahoo.com says... > > What the hell is a TNT Banshee ? > > I shall solve your lack of cognitive abilities and tell you this.I guess > he was meant to say "Riva TNT". > We all make mistakes mate and it is not too nice to behave that way > towards somebody who has. HEHEHEHEHHEHEH JETHRO GOT TOLD OFF ! JETHRO GOT TOLD OFF ! JETHRO GOT TOLD OFF ! Oops, soz, heh.
Re: Let's sort this out.
Author: Marcus[SF]
Date: Mon, 28 Dec 1998 00:00
Date: Mon, 28 Dec 1998 00:00
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> What the hell is a TNT Banshee ? I shall solve your lack of cognitive abilities and tell you this.I guess he was meant to say "Riva TNT". We all make mistakes mate and it is not too nice to behave that way towards somebody who has. Regards Marcus
Re: Let's sort this out.
Author: *Joshua*
Date: Mon, 28 Dec 1998 00:00
Date: Mon, 28 Dec 1998 00:00
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but the artwork in Q2 isn't as hirez as this... Surely the textures are at a fixed res. Above that, the only thing you are changing in resolution is the polygons themselves. That just means smaller if not invisible jaggy lines. 1024x768 looks bloody sharp to me. The text in Unreal for instance is almost too small to read. I reckon anything over 1024x768 is gonna be at the expense of framerate. Thats an awful lot of extra pixels to render for a teensy small return in image quality. I've got a 2x12mb sli voodoo2 setup, and *nothing* in the way of chipsets has even slightly tempted me to sell em and replace with a new graphics chipset. TNT and Unreal for instance ? Nah, don't think so... :) I have no problems with the passthrough arrangements. I have a decent passthrough cable though.... -- *Joshua* ICQ <18008940> Phil Webb <phil.webb@i.am> wrote in message news:MPG.10f05cb2cc522b11989854@news.clara.net... >In article <7651v1$6g$1@news7.svr.pol.co.uk>, >Joshua@burntisland45.freeserve.co.uk says... >> One thing confuses me (well, lots actually....) >> >> Why would anyone actually want a higher resolution than 1024x768..... >> (???) >> >> I play at that res, and I fail to see how it could actually look better. > >If thats on Voodoo then you will know that it could look a whole lot >better. Drop down to 640x480 on a Voodoo2 and it looks as blurry as hell >now, even tho it was way ahead of anything when V1 first set the >benchmarks at that level. 1024x768 goes some way to removing that >blurriness, but it is still noticable. That is one of the reasons that >TNT's are getting such good image quality reviews, they do not have the >same problem and produce a much sharper image. Voodoo3 with it's lack of >pass-thru cable may attempt to correct this, but, seeing as it is merely >an 'evolution' of the current chipset, I am not building my hopes up too >much. > > >> It might be nice from a "My computer can" point of view, > >Ya bet yo damn sweet booty it would 8^� > > >> but surely noone >> actually plays at 1600xwhatever.... > >Only because it's not practical to do so yet. Even V3 looks like it's not >especially up to the job at that high, 1280x1024 will prolly be the next >common resolution.
Re: Let's sort this out.
Author: Matthew Coulson a.k.a. Cools
Date: Mon, 28 Dec 1998 00:00
Date: Mon, 28 Dec 1998 00:00
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>I have no problems with the passthrough arrangements. I have a decent
>passthrough cable though....
i use the passthrough cable that came with my card - i get no problems with
image quality, and my card is only an "unbranded" 8mb voodoo2
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| icq# 20814781 .-|
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