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Article #154

Re: AQ2 Newbies Niche Update 31/07

#154
From: [MrE]Robbie Boy
Date: Sun, 01 Aug 1999 00:00
113 lines
4753 bytes
I could do that but it would make things even more complicated.  It would
then rely on the time I receive the votes in my mail, plausable, I will look
at it.  And thanks for the suggestion.  Thing is theres not really anyway of
me keeping that info unless I started writing it all down, and then that
takes more time.

--

Respectfully

[MrE]Robbie Boy


Gandalf <xba36@dial.pipex.com> wrote in message
news:7o1406$2c0$1@neptunium.btinternet.com...
> Carnt you just base it on the time the vote was cast?
>
> as in the maps with 2 votes each - first voted wins?
>
> Gandalf
>
> [MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
> news:7o120l$818$1@news5.svr.pol.co.uk...
> > Thanks Aard,
> >
> > I know there are a couple of problems that were discovered with the
> system,
> > like as we have to pick 8 maps what happens if a few all have the same
> > amount of votes!  I thought of a revote for just those, but that would
> have
> > delayed the rotation changes.
> >
> > Then I thought we could use a randomize type thing, so the ones with all
> the
> > same votes get picked at random, but that idea wasnt liked.
> >
> > So, it ended up being just the top 8 maps in the lists.  So, as it
> > alphabetical, a map beginning with C and has 2 votes is going to get
> picked
> > more likely than a map beginning with S and having 2 votes etc etc etc
> >
> > This means that unless people look more carefully at whats already been
> > voted for, a lot of maps may never get on the system.
> >
> > If anyone has any ideas of getting around this problem, I'd like to hear
> > from you.  It was only the first time we've tried this, and we had some
> > problems, but it seemed to work in the end (kind of!).
> >
> > One other thing.  Towards the end of the voting session people were
voting
> > for maps that either hadnt been voted for at all, or had only one vote
and
> > were at the bottom of the list.  Now whilst its completely up to you
guys
> > what you vote for, it seems a little daft voting for a map you really
> really
> > like which has no chance of getting on, instead perhaps of a map near
the
> > top with a few votes all ready to make sure it gets on (if you like that
> one
> > a bit).
> >
> > Does that make any sense?  I dont know, its still to early, and I'm
still
> > wallowing in self pitty!
> >
> > --
> >
> > Respectfully
> >
> > [MrE]Robbie Boy
> >
> >
> > Aardvark <aardvark@mystery-mansions.freeserve.co.uk> wrote in message
> > news:7o006o$6rt$1@news4.svr.pol.co.uk...
> > > [MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
> > > news:7nvsk4$bm9$1@news8.svr.pol.co.uk...
> > > > TragedyTrousers <tragedy.trousers@SPAMYENOTbtinternet.com> wrote in
> > > message
> > > > news:37a74a38.3325570@news.btinternet.com...
> > > > > These were the final votes:
> > > > >
> > > > > TP                            DM
> > > > >
> > > > > DeepCanyon 7         Cov092 5
> > > > > MidtownX 4             DeepCanyon 5
> > > > > Colt 3                     BxTrain2 4
> > > > > Cov092 3             Cheyenne 4
> > > > > Lighthouse 3         Cracked 3
> > > > > Museum 3             Jungle1 3
> > > > > P1 Lighthouse 3     Lighthouse 3
> > > > > Soho 3                 Soho 3
> > > > >
> > > > >
> > > > > --
> > > > > TragedyTrousers.
> > > >
> > > > Although it sounds as if it didnt go down too well, so they're going
> to
> > > get
> > > > changed!  I'm glad I bothered!  I'll submit me phone bill this week!
> > > Yeah, leave them as voted for. if ppl didn't like it, they should have
> > > voted.
> > >
> > > --
> > > [MrE]Aardvark
> > > 'International Man of [MrE]'
> > >
> > >
> >
> >
>
>
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From: "[MrE]Robbie Boy" <rdm@rdm-computers.freeserve.co.uk>
Subject: Re: AQ2 Newbies Niche Update 31/07
Date: 1999/08/01
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