Article View: uk.games.computer.quake2
Article #210Re: [AQ2 Rant] 1999 - What The F**k's Going On
From: Eryk
Date: Mon, 21 Jun 1999 00:00
Date: Mon, 21 Jun 1999 00:00
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3177 bytes
TreeFrog, > First one is map cycles. We're halfway through the year and most of the > major servers are STILL running the same cycles they have been since last > October. What's the fucking score? Is Paul Marshall the only server admin > with any imagination in this godforsaken country? BarrysWorld still have Two points: 1) I gave up trying out AQ twice because of the unpredictable map rotation. I expected to download the 2 official map packs and then get on with it as you do with every other mod I've tried. ....Ooops. 2) If regular map changes are so important, how come there aren't lots of complaints about q2dmx and q2ctfx? To many people the map is just a backdrop, they want to learn it and then forget about it so they can concentrate on playing against the people rather than the environment. Personally I see your point, which is why I play servers like EasyNet now and again, but most people seem to be perfectly happy with an endless diet of q2dm1 (I loathe that map ...along with q2dm7). > Secondly - friendly fire. Now, I can see this adding an extra element of > strategy to clan matches, but it has absolutely no bloody place on pick- > up servers. Personally I think friendly fire is a good idea (based on playing a bit of CTF) as without it you get really silly random firefights which might just as well be settled by tossing a coin. However I take you point about fuckwits. > Every time someone signs on to your team for the first time, > a couple of their shots go wild and it's Goodnight Vienna. > Well, isn't that just an ass-load of fucking fun. Does it matter? The whole point of Quake (in all it's incarnations) is to: 1) Kill 2) Die ...preferably in that order. The WT always has FF switched on (so to speak) and it doesn't seem to cause a problem most of the time (and when it does, it's corrected real fast). > Alternatively, some lamer takes a dislike to the rest of his team, or > "forgets" that FF is on, and tries to shoot through you with his rifle. Fuckwits are highly adaptable creatures ...they will exploit any niche available to them but you can guarantee they will *always* find a niche. If this sort of thing is such a problem perhaps AQ needs a function to allow a team member to be kicked by 75% voting from the rest of the team (or something like that). Eryk
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f546e,d016a6607a7e09e0 X-Google-Attributes: gidf546e,public X-Google-Thread: 11497a,d016a6607a7e09e0 X-Google-Attributes: gid11497a,public From: "Eryk" <eryk@eryk.demon.co.uk> Subject: Re: [AQ2 Rant] 1999 - What The F**k's Going On Date: 1999/06/21 Message-ID: <929920308.7519.0.nnrp-01.d4e45bc8@news.demon.co.uk> X-Deja-AN: 491895358 X-NNTP-Posting-Host: eryk.demon.co.uk:212.228.91.200 References: <MPG.11d74738c47bc09d989c39@news.demon.co.uk> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Complaints-To: abuse@demon.net X-Trace: news.demon.co.uk 929920308 nnrp-01:7519 NO-IDENT eryk.demon.co.uk:212.228.91.200 X-MSMail-Priority: Normal Newsgroups: uk.games.computer.quake2,freeserve.games.quake