Article View: uk.games.computer.quake2
Article #222Re: [AQ2 Rant] 1999 - What The F**k's Going On
From: [LSoG]TragedyTrousers
Date: Mon, 21 Jun 1999 00:00
Date: Mon, 21 Jun 1999 00:00
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3086 bytes
Hatchet sez: >I *like* friendly fire. I like it in theory. >What I don't like is people who show up on one of the few FF servers and >start whining about how they want it turned off. There are a >considerable number more non-FF servers than FF, so it shouldn't be too >hard for them to find one they're happy playing on. Learn how to use >Gamespy filters! That is irritating, but I find the following more irritating: some idiot comes onto a server, and shoots as many of his own team as he can. He keeps on doing it until the players vote to kick him, by which time several rounds have been completely ruined. Two mins after being kicked he comes back and starts again with the same shit, but under a different name to confuse people. Kicked again, but more games ruined. The same person continues doing this for several hours, making normal play impossible. Thats what happened last night, and it totally ended all sensible play, with most players panicking whenever they saw a teammate. Thats why I would prefer not to play FF. >Secondly, yes, it's a pig when people get shot by mistake (or by >design), but after you've killed about 3 you automatically die when you >shoot a team-member. In addition to this, there's always the Votekick >command. It is your friend. :) > >But enough on FF, on to the maps. One of the things I *don't* like about >the new code is the votemap facility. Why? Because it tends to >degenerate into Urban3/subway/bxtrain2 or similar and just cycle between >them, plus you'll get someone spamming away with "Vote for MAPX" in the >console. Totally agree. Usually I put them on my ignore list for a few mins and they get the message. Still, I'm fed up of missing a good map because some twat decides its not as good as ActCity2 (FFS!) and won't shut up till everyone votes for it. >A solution to this might be to not allow going back to a map until all >the others had been played through (kinda like CD shuffle). This would >mean you could still skip the ones you didn't like and play it whatever >order you wanted, but eliminate the "We only know 3 maps" scenario. Just put the vote requirement to 80-100%. And make sure there are no reallly unbalanced maps like ActCity3 on the list. -- TragedyTrousers.
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